The_Lich_King wrote:jorb wrote:Procne wrote:I was wondering... do you already have some specific ideas of features that you would use OCO for?
I'm a bit afraid that it would end up in similar fashion to material properties carrying over crafts. Of which we only have "memories of pain" currently
The idea, loosely, is that objects should be able to exist within map spaces defined by other objects, to make it possible to, for example, walk on ships, walls, or houses, or e.g. over the kind of platforms we see in the wagon station, and the like. It would enable us to implement things like bridges, and, ultimately, freeform building. Presently, objects only really have a position in game world coordinates. With OCO, they would be capable of having coordinates in a space defined by another object.
Hotly anticipating when this gets done, there is so much utility that can go into this. Once we have OCO, will we get front porch's for certain homes? Maybe balconies for multi leveled homes like Great Halls?
I'll take a guess and say yes, we'll be able to build these things and more. When I hear freeform building I'm thinking games like Valheim, where you get a set of building parts like walls, roofs etc. and you can build whatever you wish out of them. At least that's what I'm hoping the devs have in mind.