jorb wrote:We've been developing, and here's what's new.
[*] Removed the randomized per-plant crop timers, meaning that all plants in a planted field should finish more or less at the same time, with the only variance being the exact time of planting. Realized that the randomization effectively delayed (elegant) harvesting to the slowest random timer, and didn't like the patchy fields resulting from that, nor how that effect would be reinforced over time, due to growth time accruing in the plants, especially in non-seed plants which can't be homogenized in a barrel or the like. Geographical variance in growth time still applies.
Enjoy!
This seems to be per quality. If I plant various qualities in one field they grow at different rates. Is that intentional?
Also could you please make it so when the summer hits all trees start bearing fruit/seeds/catkin. I waited all winter and spring so why do I have to wait 2-3 more days?