Game Development: Oyster Meteor

Announcements about major changes in Haven & Hearth.

Game Development: Oyster Meteor

Postby jorb » Sun Jun 06, 2021 9:34 pm

We've been developing, and here's what's new.

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New Implementations
-----------------------
  • Added "Oyster Mushroom", mushroom growing on trees, especially beeches.
  • Added "Lake Snail", and with them food buffs for all snail recipes, which now take either type of snail.

Key Fixes
-----------------------
  • Fixed a problem with sketches not being possible to apply to certain objects.
  • Fixed a problem with authority object control information not updating properly, causing relevant interfaces to display incorrect information about, for example, how many Thingwalls a Realm controlled. Affected both villages and realms.
  • Traveling to a Thingwall now lands you on claims with a "free" Trespass action, i.e. you leave no scent, congruent with how roads and cave entrances work.
  • Trespassing is no longer required to use a claimed Thingwall.
  • Meteors have been activated, and should now fall with regularity.

Small Fixes
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  • Added icons to public and private realm chats, and to village chats, to help differentiate between them.
  • Fixed a small bug by which any lit object could count as a fire for crafting purposes.
  • Redrew the action menu Back and Forth buttons in higher resolution. Redrew the "Help!" action menu icon in higher resolution.
  • Barter hands no longer block the line of sight of other barter hands, preventing them from reaching containers.
  • Alchemy recipies now present the tools required for them.
  • The "With Foal" text overlapped the Cattle Roster color selector in the interfaces for domestic animals. Made it a stork icon instead.
  • Ancestors no longer request a dev shield item.
  • Adjusted the timing on leech bites to make leeches less useful in killing.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, is the "Musketeer's Tricorne".

Store Description wrote:Image$9 A tale of dashing rapiers, of camraderie, of chivalry, and good causes.


All Gold subscribers have been awarded the "Musketeer's Tricorne", free of charge.

In the Pipe
-----------------------
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?
[/list]

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Oyster Meteor

Postby Robertzon » Sun Jun 06, 2021 9:35 pm

great update once again
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Re: Game Development: Oyster Meteor

Postby Southpaw » Sun Jun 06, 2021 9:35 pm

Nice patch, but when are we getting another bird?
jaws hat enthusiast, entrepreneur, avid appreciator of the arts
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Re: Game Development: Oyster Meteor

Postby ElGato » Sun Jun 06, 2021 9:35 pm

Cool hat thanks
burgingham wrote:We are all Gato, and Gato is Delamore of course. Goons blablabla...

Caradon wrote:Gato, the anti-ghandi

Sabinati wrote:yeah we're gonna kill you gato!!!
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Re: Game Development: Oyster Meteor

Postby maze » Sun Jun 06, 2021 9:36 pm

more mushrooms, o no
WARNING! MY ENGISH SUCKS.
game ideas
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Re: Game Development: Oyster Meteor

Postby Austinh15 » Sun Jun 06, 2021 9:37 pm

Fix to Mercurial Elixirs?
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Re: Game Development: Oyster Meteor

Postby KwonChiMin » Sun Jun 06, 2021 9:38 pm

we dont need more snails, we need less snails.
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Re: Game Development: Oyster Meteor

Postby Naimad » Sun Jun 06, 2021 9:38 pm

KwonChiMin wrote:we dont need more snails, we need less snails.
+1
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Re: Game Development: Oyster Meteor

Postby Zentetsuken » Sun Jun 06, 2021 9:39 pm

tfw 2 week wait and its not the jerky update

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Re: Game Development: Oyster Meteor

Postby ErdTod » Sun Jun 06, 2021 9:40 pm

Fixed a small bug by which any lit object could count as a fire for crafting purposes.


I thought it was very convenient and I was using my cauldron and smelter for that a lot :( Sad to see it go!
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