Game Development: Possessed Purse

Announcements about major changes in Haven & Hearth.

Re: Game Development: Possessed Purse

Postby MurderAlt » Sun Jun 13, 2021 10:00 pm

This update is: acceptable.

Also you did actually activate meteors, right? haha
Last edited by MurderAlt on Sun Jun 13, 2021 10:03 pm, edited 1 time in total.
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Re: Game Development: Possessed Purse

Postby sneezewortt » Sun Jun 13, 2021 10:02 pm

smmokin'

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Re: Game Development: Possessed Purse

Postby Fostik » Sun Jun 13, 2021 10:09 pm

Big thanks for paying attention to markets and trading!
Also, is Jorb a market user? :o
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Re: Game Development: Possessed Purse

Postby loftar » Sun Jun 13, 2021 10:13 pm

MurderAlt wrote:Also you did actually activate meteors, right? haha

I was sure I had confirmed that the first meteor was starting to fall after last week's patch, but it appears I must have dreamt that. Should be fixed before the end of today, though.
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Re: Game Development: Possessed Purse

Postby DatSheep » Sun Jun 13, 2021 10:26 pm

Some nice QoL additions. Cool hat too! Not my style enough to warrant purchase but def a worthy addition to anyone's collection. Hopefully alchemy sees more changes :x
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Re: Game Development: Possessed Purse

Postby shubla » Sun Jun 13, 2021 10:27 pm

Boulders mined out by those with the "Miner" credo are now considered "Well-Mined", and yield such ores.

Should you fix the default client autominer not chipping the boulders as well?
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Re: Game Development: Possessed Purse

Postby DatSheep » Sun Jun 13, 2021 10:28 pm

PS- Add hats in the style of Ukrainian flower crowns pls! Makes more sense as a craftable but idc at this point if you just make it a store hat.
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Re: Game Development: Possessed Purse

Postby Chebermech » Sun Jun 13, 2021 10:30 pm

Bill of Possession is a great addition for trading, if you don't mind making a small change it would be even more user friendly. Instead of having the half of the bill that you can sell/give to other people be named pliantly "Bill of Possession" with no additional info, have it also display in text the item name and quality # of the object its attached to when you mouse over it, and also have it displayed in barter stand GUI if its up for sale, that way when people buy a bill, they know exactly what they are buying. Would also be great if you right click on the bill and it would display a direction tracker similar to a quest giver, that can find multiple interesting uses.
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Re: Game Development: Possessed Purse

Postby shubla » Sun Jun 13, 2021 10:31 pm

jorb wrote:[*] Added "Bill of Possession". A Bill of Possession can be crafted, and attached to a carryable object, returing a stub item. The bearer of the stub item can lift and carry the designated object as if he were a rightful owner of it, e.g. able to move it off-claim. Useful for selling objects, we thought. Tooltipping a stub item will highlight the object it corresponds to.


Can I see if some item is possessed by such bill? Can I remove the bill from an object?
What if somebody sells me something that he possesses, and when the night comes he will walk in and take it back?
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Re: Game Development: Possessed Purse

Postby DatSheep » Sun Jun 13, 2021 10:31 pm

Chebermech wrote:Bill of Possession is a great addition for trading, if you don't mind making a small change it would be even more user friendly. Instead of having the half of the bill that you can sell/give to other people be named pliantly "Bill of Possession" with no additional info, have it also display in text the item name and quality # of the object its attached to when you mouse over it, and also have it displayed in barter stand GUI if its up for sale, that way when people buy a bill, they know exactly what they are buying. Would also be great if you right click on the bill and it would display a direction tracker similar to a quest giver, that can find multiple interesting uses.



This! For trade this is essential
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