New Implementations
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- Added "Roe Stuffing", stuffing.
Key Fixes
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- Cleaned up the cast fishing interface with proper columns and icons for "Chance To Bite" and "Chance To Land", to make the interface more understandable.
- Added variable materials to "Hitching Post"s. They now take wood color from whatever type of wood they were made from.
- Buffs with attribute bonuses should now present those (e.g. "Fire & Smoke" buff from smoking pipe stuff) in their tooltips.
- Tame Horses should no longer flee upon receiving any sort of damage in combat, but rather after about half their HP is gone.
- Increased the base effects of distilled spirits to make them better.
Small Fixes
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- Clambakes can now be made with any "Edible Seashell", rather than "River Pearl Mussel"s specifically. Added food crafting buffs to clams, mussels, &c.
- Ovens will now visually show one dough or bread item, indicating what is in them.
- Removed a lingering stat buff from "Woodland Realm" Realm Blessing.
- Added specific barrel and bucket graphics for "Saltwater".
- Fixed a bug preventing you from opening multiple "Curding Tub"s.
- "Irrlight"s should now show on the minimap.
- Added website sketch preview to "Snekkja"s.
- The Wilderness Beacon spawn option in the character creation room no longer refers to charter stones, but, rather, uses the term "Spawn Secret". Reported here.
- Fixed a bug by which you would keep drinking alchohol after having been knocked out from drinking alchohol. Game less or more realistic? Not sure.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $9, is the "Skullcracker".
Store Description wrote:$9 When you'd give anything for an extra weapon slot.
All Gold subscribers have been awarded the "Skullcracker", free of charge.
In the Pipe
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- We would like to change Visitor Gates so that, rather than building gates as Visitor Gates, you can set them as such while you have a master key for the gate, and with a somewhat significant casting time. We think making that change should be mostly fine, but it may invalidate certain security arrangements that people may have (presently unknown infiltrators with master keys being able to flip visitor gates to normal gates, for example), so we figured we'd run this by the community first. Feel free to opine.
- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
Enjoy!