azrid wrote:BoxingRock wrote:I've never seen him advocate for a change that would genuinely make the life of a noob more difficult
He tried to make his noob bashing easier by having red handed thingwall teleports.
Yesterday I KOed a korean at Rose of Sharon(monke), and broke some stuff at casuals(also monke). I still have murder scents near that other korean/monke base I forget the name of. Everybody who could realistically do something if they tracked me could very easily track me, the koreans even know all of their snekkjas are faster than my best one.
Today I killed some people, raided some willages, and extorted some hats. The whole time I was posting about it in the haven discord:
Things /literally/ couldn't be made easier for people to gank me, and I would die if they managed to. But they didn't even try. Nobody has tracked me while red handed all world, and most likely if they did I would be out still anyway because when you're doing hoodrat shit it usually lasts a few hours, and red hand doesn't affect when you go home. This point is important because basically the only reason the mechanics are the way they are is because some sperglords lied about wanting to gank red handed people, which hasn't rly happened.
Normally, I would just go in a circle with a snekkja so whenever I wanted to stop I could be close to home, or just jump through vortexes until I got close. This time we were going to a specific destination near the edge of the world, and didn't have vortexes mapped though - so we did the other thing we normally do:
I got a 150 concussion instead of waiting for an hour which with alchemy and a shitQ cold compress I stole along the way will be completely healed in probably 3-4 hours.
Yes, it is a slight """punishment""" for griefing, but there are a lot of instances where it discourages actual PVP and more importantly creates a barrier to entry. I really think it is in everybody's interest for there to be a healthy PVP community, instead of a small group of people dominating the entire world with little to no effort. One of the things that needs to happen for that fairytale of a future to be possible is less barriers to entry for PVP. Having to wait 1 hour after every fight in a huge barrier for a casual player that doesn't know how to abuse every mechanic.
You should really be able to port with thingwalls while red handed. The current situation does nothing good for the game, just adds very situational tedium and a barrier to entry. That, or red hand should just be like 5 minutes long.