strpk0 wrote:Clearly, this is one of the people you mentioned that don't care about loot whatsoever, not at all the same people who threw a hissy fit and complained to the devs after they didn't manage to loot someone in time and proceeded to pretend like the last 2 years of PvP loot/dropping scripts havent been widely used.
Way to make a fellow hearthling look bad on the forums.
Sorry but I can't defend scripting as a fun part of the game.
My stance is the same as before, give scripts/bots to everyone then it doesn't matter if these mechanics that can be scripted are in the game.
strpk0 wrote:I don't know why people are still showing up to praise this change as if it was some needed further leniency to PvP or for sprucecaps when loftar already mentioned this wasn't their goal with the change at all.
Why does it matter what their goal was? Its strange that you would be so against hermits having a small time saver added for them.
strpk0 wrote:If anything, if people are taking it this way then mayhaps this is further confirmation that it's going to negatively impact whatever risk remains to PvP as some people already predicted and needs to be reverted.
Disagree
I think the game is better if hermits get to keep their merchant robe.
Wounds are a heavy enough penalty to deal with.