Game Development: Incorrupt Rabbit

Announcements about major changes in Haven & Hearth.

Re: Game Development: Incorrupt Rabbit

Postby MadNomad » Sun Aug 15, 2021 9:50 pm

Troll_Shroom wrote:
jorb wrote:Added "Rabbit's Foot Necklace", amulet.


Finally. Now I can chop yew trees for maximum experience per hour.


what is this nonsense :?:
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Re: Game Development: Incorrupt Rabbit

Postby loftar » Sun Aug 15, 2021 9:51 pm

magisticus wrote:You mean you didn't steal the idea from RS and it won't increase the chances of birdsnests falling out of trees ?? - dissapointing

What or who is "RS"?
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Re: Game Development: Incorrupt Rabbit

Postby talon00302 » Sun Aug 15, 2021 9:54 pm

loftar wrote:
magisticus wrote:You mean you didn't steal the idea from RS and it won't increase the chances of birdsnests falling out of trees ?? - dissapointing

What or who is "RS"?


He's talking about runescape
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Re: Game Development: Incorrupt Rabbit

Postby jordancoles » Sun Aug 15, 2021 11:29 pm

A necklace, a hat, and 2 value changes :|

Sad
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Incorrupt Rabbit

Postby BoxingRock » Mon Aug 16, 2021 12:14 am

yah maybe this hat should have been about $4.50
"Not to say that we're in any way perfect, but for the most part, what you call "lack of communication" is simply reflective of how we develop." - loftar
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Re: Game Development: Incorrupt Rabbit

Postby jordancoles » Mon Aug 16, 2021 1:07 am

Hints on the "something bigger?"
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Incorrupt Rabbit

Postby Lalaxx » Mon Aug 16, 2021 1:38 am

SnuggleSnail wrote:Are you guys trying to make swords meta? Why?

^
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Re: Game Development: Incorrupt Rabbit

Postby Noid » Mon Aug 16, 2021 2:27 am

Have you guys ever thought about planning the release of actual content across the typical world life length to maintain the interest in the game? Instead of letting it rot after the typical 3rd month of each world?

Maybe planning as 3 months cycles, something like:

1st,2nd month: Minor patches with new birds, mushrooms and such (you don't need crazy additions at the start of the world since there are usually new additions and updates with the fresh world and users are busy anyway)

3rd month: Big patch with actual new content to try, dungeon/creature to hunt down that require some time and effort and prolong the motivation

and repeat?
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Re: Game Development: Incorrupt Rabbit

Postby Ceigo » Mon Aug 16, 2021 2:28 am

Oh shit! Since hird is made of steel, let us use it as an axe! It's the only thing it lags behind b12 with now. kek

Use the hat model from 2 patches ago and make 1h axe with even higher pen (that of stone axe!), shield melee masterrace.
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Re: Game Development: Incorrupt Rabbit

Postby Troll_Shroom » Mon Aug 16, 2021 5:08 am

loftar wrote:
Troll_Shroom wrote:Finally. Now I can chop yew trees for maximum experience per hour.

I'm afraid you're going to have to explain that joke(?), because I'm having the feeling of something flying over my head.

Context for the joke is that in the MMO RunEscape the meta for raising one's woodcutting skill is to use a lumberjack outfit & a rabbit foot necklace. The outfit itself increases the experience points gained per unit of lumber chopped (As skills increase via interacting with trees.) while the rabbit foot necklace increases the drop rate of bird nests from trees. The bird nests are used for other skills. The joke being that H&H now has half the outfit for the meta of another game which some of this game's player base plays.

Hopefully this gives enough context to the joke. :D
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