Game Development: Raw Trucker

Announcements about major changes in Haven & Hearth.

Game Development: Raw Trucker

Postby jorb » Sun Sep 05, 2021 8:10 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added "Decals". Hold most any item (not other decals, you fool!), and right-click a blank parchment, to get the option to make a "Decal" with that item's image on it. Decals can be attached to all carryable objects. We meant to allow them on stockpiles as well, but that was somewhat problematic(tm). Will hopefully fix in the future. Cupboard signs, thus implemented.

Siege & Realms
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  • Thingwalls no longer have any authority drain, and controlling them should always be a net positive.
  • War Flags should now continously check for line of sight to the Thingwall, meaning that fixed structures between a War Flag and a Thingwall will always interrupt the War Flag's deployment. This was always intended to be so, but apparently this key feature was accidentally lost along the way. Another win for the Seatribe team.
  • War Flags are now indestructible for the duration of their deployment time (Between 3-4 hours depending on whether a defending Realm has the "Guarded Marches" Realm Buff), apart from a 20 RL minute window at the end of the deployment time. War Flags can, thus, only be destroyed in the final 20 minutes of their deployment time.
  • War Flags cannot be destroyed in less than 2 minutes of continous bashing, irrespective of strength and number of bashers. As with any object, War Flags can not be repaired while someone is actively bashing them.
  • War Flags cannot finish their deployment, and flip province ownership, while someone is bashing them.

Key Fixes
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  • The quality of cheese racks no longer matters for cheese quality. Tray quality still matters. You. Are. Welcome.
  • Reduced "Raw Hide!" base cost from 500 to 300 XP.
  • "Raw Hide!" now empties the stamina meter of any horse (with a rider) hit by it. Wild Horses lose their "Pony Power" entirely.
  • "Raw Hide!" no longer activates if there are no horses around to hit.
  • "Raw Hide!" now hits targets further away harder than previously. The minimum horse dance time from being hit by "Raw Hide!" increased from 3 to 9 seconds.
  • "Raw Hide!" changes discussed here.

Small Fixes
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  • Redrew all root menu icons in higher resolution: Government, Rite & Magic, Attack, Push, Shoot. Redrew Adventure Menu icons: Haven & Hearth, Landscaping, Toggles, Build Fire, Destroy, Dig, Fish, Inspect, and Lift.
  • Opponent's combat action display in the combat UI now shows all actions performed by that opponent, rather than only actions directed against you.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, is the "Trucker Cap".

Store Description wrote:Image$9 This cap has endless miles under its wheels, packin' a truckload of trouble.


All Gold subscribers have been awarded the "Trucker Cap", free of charge.

In the Pipe
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  • We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Raw Trucker

Postby Southpaw » Sun Sep 05, 2021 8:10 pm

neat stuff, jorb. rat catcher when?
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Re: Game Development: Raw Trucker

Postby PonyStew » Sun Sep 05, 2021 8:11 pm

Did you run out of cool ideas for hats? :roll:
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Re: Game Development: Raw Trucker

Postby strpk0 » Sun Sep 05, 2021 8:15 pm

Amazing patch all around, very appreciated changes
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Re: Game Development: Raw Trucker

Postby talon00302 » Sun Sep 05, 2021 8:15 pm

PonyStew wrote:Did you run out of cool ideas for hats? :roll:


I l-like it :oops:

Good patch
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Re: Game Development: Raw Trucker

Postby shubla » Sun Sep 05, 2021 8:16 pm

quality of cheese racks no longer matters for cheese quality

Cupboard signs, thus implemented

Finally realized that their pp is declining but these are completely wrong changes to fix that :? :? :? :?
buffed raw hide to ridiculous amount

nevermind they dont really care about player count
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Re: Game Development: Raw Trucker

Postby Jackwolf » Sun Sep 05, 2021 8:17 pm

The cabinet signs are beautiful
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Re: Game Development: Raw Trucker

Postby talon00302 » Sun Sep 05, 2021 8:18 pm

New icons look good as hell
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Re: Game Development: Raw Trucker

Postby cherryquartz » Sun Sep 05, 2021 8:19 pm

shubla wrote:Finally realized that their pp is declining but these are completely wrong changes to fix that :? :? :? :?

nevermind they dont really care about player count




Shubla: Devs never do what the players want, they ignore us!!!

J&L: implement well requested changes

Shubla: DEVS CHANGED THE WRONG THING *bitch fit*
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Re: Game Development: Raw Trucker

Postby boshaw » Sun Sep 05, 2021 8:20 pm

jorb wrote:[*] Thingwalls no longer have any authority drain, and controlling them should always be a net positive.

So does this mean realms without buffs are just passive infinite exp funnels once they control enough thingwalls? Without having to bot for it anymore with alt armies that is anymore.
Last edited by boshaw on Sun Sep 05, 2021 8:22 pm, edited 1 time in total.
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