jorb wrote:
- The quality of cheese racks no longer matters for cheese quality. Tray quality still matters. You. Are. Welcome.
I feel privileged that you were waiting for me to upgrade my cheese racks before implementing this, thanks.
jorb wrote:
- The quality of cheese racks no longer matters for cheese quality. Tray quality still matters. You. Are. Welcome.
Nightdawg wrote:jorb wrote:[*] War Flags should now continously check for line of sight to the Thingwall, meaning that fixed structures between a War Flag and a Thingwall will always interrupt the War Flag's deployment. This was always intended to be so, but apparently this key feature was accidentally lost along the way. Another win for the Seatribe team.
[*] War Flags are now indestructible for the duration of their deployment time (Between 3-4 hours depending on whether a defending Realm has the "Guarded Marches" Realm Buff), apart from a 20 RL minute window at the end of the deployment time. War Flags can, thus, only be destroyed in the final 20 minutes of their deployment time.
Explain the first one please, I am confused. Does that mean we:
a) can't place them down if there's an object's hitbox on the line between the flag and the thingwall, but after we build them we can once again be retarded autists that place 600 objects around the war flags to block them.
b) can place the flag down whenever, but if at some point during the 3-4 hours something is build between it and the thingwall, the flag becomes interrupted meaning I don't have to wait till the last 20 minutes to deny a flag.
And if it's option b), what happens when we do that?
SnuggleSnail wrote:countdown timer stop countdown if thing in way
It seemed pretty clear from OP to me
CSPAN wrote:This hat should have been out a year ago! BIG TRUCKS!
edit: @jorb at least tell me that we were the inspiration for the hat.
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