Game Development: Raw Trucker

Announcements about major changes in Haven & Hearth.

Re: Game Development: Raw Trucker

Postby Scilly_guy » Tue Sep 07, 2021 11:29 am

jorb wrote:
  • The quality of cheese racks no longer matters for cheese quality. Tray quality still matters. You. Are. Welcome.

I feel privileged that you were waiting for me to upgrade my cheese racks before implementing this, thanks. ;)
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Re: Game Development: Raw Trucker

Postby abt79 » Tue Sep 07, 2021 4:24 pm

10/10 update no matter how broken the rawhide change might turn out to be.

cheese will be so much less of a bitch next world, and labelling everything will keep my autism sated for months
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Re: Game Development: Raw Trucker

Postby Nightdawg » Wed Sep 08, 2021 3:34 am

Nightdawg wrote:
jorb wrote:[*] War Flags should now continously check for line of sight to the Thingwall, meaning that fixed structures between a War Flag and a Thingwall will always interrupt the War Flag's deployment. This was always intended to be so, but apparently this key feature was accidentally lost along the way. Another win for the Seatribe team.
[*] War Flags are now indestructible for the duration of their deployment time (Between 3-4 hours depending on whether a defending Realm has the "Guarded Marches" Realm Buff), apart from a 20 RL minute window at the end of the deployment time. War Flags can, thus, only be destroyed in the final 20 minutes of their deployment time.


Explain the first one please, I am confused. Does that mean we:
a) can't place them down if there's an object's hitbox on the line between the flag and the thingwall, but after we build them we can once again be retarded autists that place 600 objects around the war flags to block them.
b) can place the flag down whenever, but if at some point during the 3-4 hours something is build between it and the thingwall, the flag becomes interrupted meaning I don't have to wait till the last 20 minutes to deny a flag.


And if it's option b), what happens when we do that?


Hi, hello, it's me again, still being curious about some answer from you, ty.

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Re: Game Development: Raw Trucker

Postby SnuggleSnail » Wed Sep 08, 2021 7:16 am

countdown timer stop countdown if thing in way

It seemed pretty clear from OP to me
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Re: Game Development: Raw Trucker

Postby Nightdawg » Wed Sep 08, 2021 1:41 pm

SnuggleSnail wrote:countdown timer stop countdown if thing in way

It seemed pretty clear from OP to me


Does it get paused? Does it get reset? Do you have to build a whole new flag?
if you're reading this, you're a nerd.
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Re: Game Development: Raw Trucker

Postby Tiberium » Wed Sep 08, 2021 3:19 pm

10/10 cheese change, THANKS :mrgreen:
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Re: Game Development: Raw Trucker

Postby jock » Thu Sep 09, 2021 12:56 am

Scraper tool to remove decal no other way. Then its not a right click accident problem. Tool = 1 branch 1 nigget or 1 stone.
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Re: Game Development: Raw Trucker

Postby sabinati » Thu Sep 09, 2021 5:52 am

BIG TRUCKS
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Re: Game Development: Raw Trucker

Postby CSPAN » Thu Sep 09, 2021 10:59 pm

This hat should have been out a year ago! BIG TRUCKS!

edit: @jorb at least tell me that we were the inspiration for the hat.
LS of Twin Lakes BIG TRUCKS
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Re: Game Development: Raw Trucker

Postby jorb » Sun Sep 12, 2021 9:02 pm

CSPAN wrote:This hat should have been out a year ago! BIG TRUCKS!

edit: @jorb at least tell me that we were the inspiration for the hat.


Not familiar with this meme, I'm afraid... do tell?

No patch this week. Working on conversations.
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