Game Development: Hungry Hat

Announcements about major changes in Haven & Hearth.

Game Development: Hungry Hat

Postby jorb » Thu Sep 23, 2021 11:42 pm

We've been developing, and here's what's new.

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Key Fixes
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  • Satiations now increase and decrease 3x slower, as suggested here. The main functional change of this is that you should have to eat less often.
  • Fixed a bug with coronation stones not being protected by claims, and thus possible to destroy through visitor buff.
  • Fixed a bug with there being a difference between the range at which you can use a Thingwall, and the range at which you can open the window to do so.
  • Added support for text selection in UI widgets. Stack splitting input text comes pre-selected, meaning that you can type a new value right away.

Small Fixes
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  • Redrew all icons under the "Haven & Hearth" and "Landscaping" menus in higher resolution. Redrew some icons under the "Toggles" menu.
  • Fixed a bug with putting currency on decals.
  • Reworked some internal icon piping. Meat type icons now work in recipe tooltips.
  • Barter stands do not spam check for placement, leaving the server less laggy.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, is the "Star Top".

Store Description wrote:Image$9 When you wish upon a star, do so in style and flair!


All Gold & Silver subscribers have been awarded the "Star Top", free of charge.

In the Pipe
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  • We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Hungry Hat

Postby Scilly_guy » Thu Sep 23, 2021 11:51 pm

jorb wrote:[list]
[*] We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.


Yay
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Re: Game Development: Hungry Hat

Postby DDDsDD999 » Thu Sep 23, 2021 11:56 pm

jorb wrote:[*] Satiations now increase and decrease 3x slower, as suggested here. The main functional change of this is that you should have to eat less often.
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Re: Game Development: Hungry Hat

Postby frusby » Fri Sep 24, 2021 12:13 am

jorb wrote:We've been developing, and here's what's new.
Satiations now increase and decrease 3x slower, as suggested here. The main functional change of this is that you should have to eat less often.


Is that change applied to satiations gained before the update?
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Re: Game Development: Hungry Hat

Postby firemasterelf22 » Fri Sep 24, 2021 1:04 am

Star Top in the store when though?
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Re: Game Development: Hungry Hat

Postby Vert » Fri Sep 24, 2021 1:05 am

jorb wrote:We've been developing, and here's what's new.
[*] Fixed a bug with coronation stones not being protected by claims, and thus possible to destroy through visitor buff.

report it in w10 get answer kingdom object isnt village object so they didnt get visitor protection
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Re: Game Development: Hungry Hat

Postby shadowchris » Fri Sep 24, 2021 1:07 am

Satiations now increase and decrease 3x slower, as suggested here. The main functional change of this is that you should have to eat less often.

Nothing like swwet blissful irony like nerfing satiations based on an idea from a faction that botted meatpies(which are op btw) 24 fucking 7. But yeah good idda.
W8 HLTU W9 Tartarus,Alfheimer,Niflheim W10 RiP, Dis
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Re: Game Development: Hungry Hat

Postby DDDsDD999 » Fri Sep 24, 2021 1:08 am

shadowchris wrote:
Satiations now increase and decrease 3x slower, as suggested here. The main functional change of this is that you should have to eat less often.

Nothing like swwet blissful irony like nerfing satiations based on an idea from a faction that botted meatpies(which are op btw) 24 fucking 7. But yeah good idda.

You're a retard.
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Re: Game Development: Hungry Hat

Postby loftar » Fri Sep 24, 2021 2:04 am

Vert wrote:report it in w10 get answer kingdom object isnt village object so they didnt get visitor protection

Well yes, but back then they had challenging mechanics instead. Since those have been removed this world, it turned out they were left entirely defenseless.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Hungry Hat

Postby strpk0 » Fri Sep 24, 2021 2:33 am

shadowchris wrote:
Satiations now increase and decrease 3x slower, as suggested here. The main functional change of this is that you should have to eat less often.

Nothing like swwet blissful irony like nerfing satiations based on an idea from a faction that botted meatpies(which are op btw) 24 fucking 7. But yeah good idda.


What part of "3x longer to build up satiations, also 3x longer for them to go away" sounds like "nerfing" satiations to you?
It just means you dont have to log in each 8 hours to eat optimally, they will be stuck there for 3x longer before you can optimally eat again.
This is a good change to combat botting/tedium.
Granger wrote:Fuck off, please go grow yourself some decency.

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