Please, keep some seasonality: seasons bring something unique and it makes all game experience much better. True, winter disables many activities and it is the main reason of complains. Maybe some middle ground could be reached.
IMHO, the problem is that seasons are used now as a penalty rather delivering bonus for something specific. Making different seasons offering something valuable and specific could change players opinion about seasons.
Few ideas:
I) Allow season creep N-S direction. All seasons the same length (like, 14 RL days). Let winters be mild with random snow patches (instead of full coverage). Increase Q baseline of snow so we could use a still and sometimes get good Q water ! Allow farming at winter and spring; if snow patches hit the crops - they die.
II) Tune foragables deeper into seasonality. Maybe flowers dominate (but not 100%) in spring, berries - summer, mushroom - fall, and add few more items for winter.
III) To be fair, there are way *too many* items to forage that have no value to 95% of population:
. 1) Increase substantially LP of some/few seasonal foragable curious making them less frequent.
. 2) rebalance FEP of some food recipies to make foraging for specific seasonal items meaningful and needed (it might boost trading as well !)