Game Development: Ancestral Ropewalk

Announcements about major changes in Haven & Hearth.

Re: Game Development: Ancestral Ropewalk

Postby shadowchris » Sun Oct 17, 2021 9:52 pm

loftar wrote:
Asgaroth22 wrote:Seconded. Winter is somewhat useful for questing, exploring thingwalls etc., though it could use some more content. But spring is simply painful.

I'd like to believe you, but the user-number graphs speak rather strongly for the fact that that's not the majority opinion of winters.

The population graph shows the game dies before winter even starts. Just saying
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Re: Game Development: Ancestral Ropewalk

Postby loftar » Sun Oct 17, 2021 9:53 pm

shadowchris wrote:The population graph shows the game dies before winter even starts. Just saying

Nah, the drop-off at the start of winter tends to be rather sharp.
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Re: Game Development: Ancestral Ropewalk

Postby Asgaroth22 » Sun Oct 17, 2021 9:56 pm

loftar wrote:
Asgaroth22 wrote:Seconded. Winter is somewhat useful for questing, exploring thingwalls etc., though it could use some more content. But spring is simply painful.

I'd like to believe you, but the user-number graphs speak rather strongly for the fact that that's not the majority opinion of winters.

Farmer bots going offline during winter? Perhaps make a poll so actual players can vote, instead of looking at graphs that don't show actual player numbers (and if you argue that you can distinguish bots from players, why aren't bots gone?)
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Re: Game Development: Ancestral Ropewalk

Postby shadowchris » Sun Oct 17, 2021 9:56 pm

loftar wrote:
shadowchris wrote:The population graph shows the game dies before winter even starts. Just saying

Nah, the drop-off at the start of winter tends to be rather sharp.

Instead of removing seasons, why not just add season based content that makes playing in winter worth while? Shit like season based animals or ENTS. Population drops because there's nothing to do in winter.
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Re: Game Development: Ancestral Ropewalk

Postby mvgulik » Sun Oct 17, 2021 9:57 pm

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Re: Game Development: Ancestral Ropewalk

Postby strpk0 » Sun Oct 17, 2021 9:57 pm

Asgaroth22 wrote:
loftar wrote:
Asgaroth22 wrote:Seconded. Winter is somewhat useful for questing, exploring thingwalls etc., though it could use some more content. But spring is simply painful.

I'd like to believe you, but the user-number graphs speak rather strongly for the fact that that's not the majority opinion of winters.

Farmer bots going offline during winter? Perhaps make a poll so actual players can vote, instead of looking at graphs that don't show actual player numbers (and if you argue that you can distinguish bots from players, why aren't bots gone?)


Are you actually pretending people don't globally dislike seasons after the first 2-3 times they experience winter/spring?
lol
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Re: Game Development: Ancestral Ropewalk

Postby NeoRed9 » Sun Oct 17, 2021 9:59 pm

One idea is a simpler two season dichotomy. Warm season and cool season. That way you can keep the nice things about seasons but remove the oppressive elements.
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Re: Game Development: Ancestral Ropewalk

Postby Nightdawg » Sun Oct 17, 2021 9:59 pm

No bird?
No mushroom?
Actually some good additions to ancestry?
CONSIDERING CHANGES IN REGARDS OF SEASONS?

Holy shit

Any chance you could also consider adding a toggle to teleport back if you get knocked out and are disconnected from the game while you're adding good updates? That would be really dope
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Re: Game Development: Ancestral Ropewalk

Postby wonder-ass » Sun Oct 17, 2021 10:01 pm

seasonal world sounds fun could be the flag ship content for w14 add some cool new events to different regions i would dig it.
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Re: Game Development: Ancestral Ropewalk

Postby Asgaroth22 » Sun Oct 17, 2021 10:01 pm

strpk0 wrote:
Are you actually pretending people don't globally dislike seasons after the first 2-3 times they experience winter/spring?
lol

Course not, not a fan of them myself, but straight up removing them doesn't appeal to me either.
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This has made a lot of people very angry and been widely regarded as a bad move.”

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