jordancoles wrote:Spring is by far the worst season. Rather than seeds regenerating day 1-3 of spring, they dont even start until summer hits and even then it takes like a week or two before theyre all back (even in caves??). Terrible mechanic and I hate it. Trees are a massive part of development and to turn them off for 2 and a quarter of the seasons is just dumb. Seeds should start respawning day 1 of spring and they should all be back on all trees within a few irl days. Otherwise, spring should basically be summer with more bees and pretty flowers so you can still tell the difference.
My biggest issue with seasons is that you guys haven't fixed seasonal questing. You still get shit quests that ask for morels during the first summer of the world. You also should not be getting quests that are technically possible if you were to dig out the snow and then relog in that spot every 20 minutes hoping for an ant hill or tangled bramble to spawn. Just dont allow these quests to be assigned already!
Not saying you're wrong, but I think these grievances are more for the autistas among you. For noobs coming to the game, starting in winter sure is hard mode, and I also find personally that it detracts quite a bit from the walking-simulator aspect of the game by basically making the whole world look the same. For questing, too, I think the complaint is more true the more actively you're questing, whereas if you just happen to get a quest in winter (which is now guaranteed to be winter-specialized) and then don't do that quest for a week or two, you'd still be as out of luck.
jordancoles wrote:Kinda salty that a lot of qol and seemingly obvious fixes havent been added to improve seasons since seasons were added, which is the other main issue with them imo. Seasons were added and very little has been done to flesh each one of them out to make them unique and decent in their own ways. And now preferring to pull the plug rather than adding those things is also frustrating.
Without going into details (though what I said about questing above probably counts as an example), I think that many of the "obvious" fixes that you speak of are more complex than you probably give them credit for. Likewise for content, it's not like we haven't thought of that a fair deal, but in the balance of things, it hasn't felt like enough LIT material that we've thought that it would make enough of a dent. I mean, we'll certainly keep considering it, and if we can think of enough content for winter and spring that they could be playable indefinitely as a game in itself (like summer and fall are), we'll certainly consider making seasons time-based again.
However, one of the main aspects of geographical seasons would be that you can choose your own season. If you don't like winter, you can simply not play winter. If you don't like spring, you can simply not play spring. It would have those kinds of advantages.