Game Development: Harvest Skis

Announcements about major changes in Haven & Hearth.

Re: Game Development: Harvest Skis

Postby jorb » Sat Oct 23, 2021 11:17 pm

NeoBasilisk wrote:
Removed (effectively, at least) the timer from harvesting crops.

what does this mean


When you harvested crops, you used to see an hourglass-timer. That timer is no more.
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Re: Game Development: Harvest Skis

Postby jordancoles » Sun Oct 24, 2021 3:18 am

Can you please make it so that skis when picked up go into your inventory automatically if your back slot is full and if your inventory has space? At the moment it goes onto your cursor which gets awkward when you're on an off of them all the time to cross rivers and whatever
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Re: Game Development: Harvest Skis

Postby NeoBasilisk » Sun Oct 24, 2021 5:42 am

jorb wrote:
NeoBasilisk wrote:
Removed (effectively, at least) the timer from harvesting crops.

what does this mean


When you harvested crops, you used to see an hourglass-timer. That timer is no more.

So the change was cosmetic, or was the harvesting process sped up?
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Re: Game Development: Harvest Skis

Postby Phaen » Sun Oct 24, 2021 7:37 am

The harvesting is instant now, like foraging. It's shorter by a tiny bit.

Previously, harvesting required:

1. walking to the tile you are harvesting
2. a very short, almost negligible timer before the crops ended up in your inventory

Now it is only:

1. walking to the tile you are harvesting
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Re: Game Development: Harvest Skis

Postby pawnchito » Mon Oct 25, 2021 3:32 am

You cant put ski's onto walls of buildings.
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Re: Game Development: Harvest Skis

Postby Ukhata » Mon Oct 25, 2021 2:34 pm

build trellis like you build walls.
fix killing and removing trellis crops that regrow for quality gains.
stack obvious light and small shit (see flowers, insects, pepper corn etc)
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Re: Game Development: Harvest Skis

Postby valeriesusanne » Mon Oct 25, 2021 5:54 pm

re: mining suggestions

I agree - especially with regards to supports. Is it just me, or are they seeming to fall apart much more quickly?
I can't mine more than 15-20 tiles without needing to check/repair supports. Maybe a little over-anxious, but I've
already been KO'd twice this world for not noticing weakened supports! Hey, I just had a thought: maybe make an
interesting mineral/curio to find randomly when removing those big ugly stones after a cave in :)
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Re: Game Development: Harvest Skis

Postby Massa » Mon Oct 25, 2021 6:45 pm

valeriesusanne wrote:re: mining suggestions

I agree - especially with regards to supports. Is it just me, or are they seeming to fall apart much more quickly?
I can't mine more than 15-20 tiles without needing to check/repair supports. Maybe a little over-anxious, but I've
already been KO'd twice this world for not noticing weakened supports! Hey, I just had a thought: maybe make an
interesting mineral/curio to find randomly when removing those big ugly stones after a cave in :)

As fun as that would be, if you're getting your shit caved in you're probably dead at deeper levels or taking serious and extreme risks you shouldn't be taking. Lots of clients have built in failsafes that stop the player from mining at <25% support health because any more tiles mined could be a death sentence.

Then there's the problem of sending in zulu warrior alts to cave shit in to farm curios.
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Re: Game Development: Harvest Skis

Postby Tammer » Tue Oct 26, 2021 2:28 am

Did anyone find the new curio?
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Re: Game Development: Harvest Skis

Postby WowGain » Tue Oct 26, 2021 2:49 am

another thought on mining

would it be possible at all to maybe make it so that the very act of mining on lower levels isnt just randomly punished by being thrown into fights with a swarm of enemies that because of the mechanics of combat when it comes to having to fight a group of enemies all at once, you are inherently put into a disadvantage against
just a thought
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