Game Development: Iced Bait

Announcements about major changes in Haven & Hearth.

Re: Game Development: Iced Bait

Postby strpk0 » Sat Nov 13, 2021 2:13 pm

jorb wrote:Less pottymouth personal attacks and such, please and thank you.


i love you jorb
Granger wrote:Fuck off, please go grow yourself some decency.

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Re: Game Development: Iced Bait

Postby talon00302 » Sat Nov 13, 2021 4:41 pm

My hot take for next world is:

Credos bought with LP .
Bring back CRs because visitor gates and slave keys already do the same thing of making gate opening useless.
Remove TW from roads.
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Re: Game Development: Iced Bait

Postby wonder-ass » Sat Nov 13, 2021 8:27 pm

Travel weariness was brought in to the game due to some retards screeching about fast travel breaking their immersion.
Where are they now? Long gone quit the game and who are left with this awful mechanic? the players that explicitly didnt want this mechanic. Gotta love how this shit works man. I LOVE tanking my TW after a single knarr journey good thing my village is rich asf and i can bypass this horrible mechanic with leaves.
see homo sexuality trending,. do not do that.
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Re: Game Development: Iced Bait

Postby Pommfritz » Sat Nov 13, 2021 9:42 pm

wonder-ass wrote:Travel weariness was brought in to the game due to some retards screeching about fast travel breaking their immersion.


LOL

what is CR btw?
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Re: Game Development: Iced Bait

Postby vatas » Sat Nov 13, 2021 9:49 pm

The most actively maintained Haven and Hearth Wiki (Not guaranteed to be up-to-date with all w14 changes.)

Basic Claim Safety (And what you’re doing wrong) (I recommend you read it in it's entirety, but TL:;DR: Build a Palisade.)

Combat Guide (Overview, PVE, PVP) (Tells you how to try and escape, and make it less likely to die when caught.)
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Re: Game Development: Iced Bait

Postby Pommfritz » Sat Nov 13, 2021 9:57 pm

ty
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