pawnchito wrote:Right, no reason. Not like you committed a serious crime or anything...
Not to deny your point entirely (I do find it ironic that the complaints mostly seem to be coming from people who superficially seem to match what you're saying), but let's not forget that the crime system is intended to be as agnostic as possible of the intentions behind the crimes. Some murders are griefs, others are responses to griefs, and yet others are between equal parties who went into what they did fully knowing and agreeing on the consequences, so killing another character shouldn't
necessarily have punishing consequences in itself, and that wasn't really the intent of the Outlaw/Red-handed mechanics either. That being said, there's also the angle that tracking and justice can be quite difficult to carry out, and that the offending party can set it up to be particularly difficult, which should be taken into account to some extent.
MrBunzy wrote:iirc there were two issues, first people would purposefully break their own hearthfires in order for others to summon them with scents, as a form of teleportation. This was pretty handily fixed by causing summoning with a scent to instantly kill the character.
Other than creating corpses, that "fix" also had the issue that the "correct" way to kill someone you had scents against was to just break their hearthfire and then teleport back home to commit the murder crime safely in the safety of your village. Also, even to the extent that it worked, it was always an ugly ad-hoc solution. I think the Outlaw mechanic is a lot more elegant than summoning in several such ways. I'll also admit that I don't exactly remember all the other problems with summoning right now, I mainly just recall it being constantly problematic and requiring such ad-hoc bandaids to be added over and over again, and it's not like it was fixed at the end of it.
Generally speaking, I'm a lot less attached to the Red-handed mechanic than I am to Outlaw. Red-handed was Jorb's idea to begin with, and I don't exactly remember the details of what it tries to achieve, but I think it was mostly just about not letting someone commit crimes and then immediately dash out and hearth home before anyone even has a chance to aggro them. I do think that's a legitimate case, but if someone has alternative solutions and/or wants to debate the time that one is Red-handed, that's something I'm very open to. I'm open to debating Outlawed as well, let's just leave the nostalgia glasses off and not pretend that going back to Legacy's summoning system is a good solution.