Game Development: Iced Bait

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Re: Game Development: Iced Bait

Postby Massa » Fri Nov 12, 2021 1:17 am

kiddoinc wrote:How do you know I dont play just curious? Something something assumptions... We going to discredit anyone with a recent join date?

Also Ive tried to move on and have you guys like explain your position but all you do is attack me so whose fault is it now?

All ive seen so far is basically "Trust us bro" we know cuz hurr durr we are hardcores. People come in with different opinions and even ask for you all to elaborate and you just get defensive.

This is the 18th page of discussion. People have explained their positions. There is no argument to be made for red handed being good, benefiting anyone, or preventing anything. It is exclusively annoying and serves no purpose. It doesn't do anything. It just makes you have to wait or knock yourself out to go back home. You are being obtuse, you KNOW you are. You don't even seem to HAVE an opinion you're just slinging shit and non sequiturs at everyone.
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Re: Game Development: Iced Bait

Postby SnuggleSnail » Fri Nov 12, 2021 1:21 am

We need a new thing to respond to these ppl instead of actually engaging with them to prevent the pages upon pages of quote chains that would just get deleted if we had competent mods. I'm rly feeling:
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Re: Game Development: Iced Bait

Postby Jalpha » Fri Nov 12, 2021 1:29 am

I just haven't found red handed to be much of a problem for my playstyle. Admittedly I am not much of a criminal when I do play but I do sometimes break walls and steal. I'm also not constantly stalked because I do my best to maintain my anonymity.

So I break into some abandoned claim within 10mins of my base, steal anything worthwhile and return to my claim. If I can't log out I just alt F4.

Call me a noob but why is this such a big deal. Nobody can break into your base in an hour anyway. Have you completely cleared your local supergrids of hermit claims so you are raiding much further afield?

Maybe I'm just much less attached to my characters given the lower investment in them. Maybe I don't understand titan playstyle tactics. I just don't understand the frothing rage over red handed.

You will spend an hour demolishing structures but an hour of idleness (which you could choose to use more meaningfully) vexes you thus?

Idk man. Maybe take it as an opportunity to clean your room and wash your penis.
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Re: Game Development: Iced Bait

Postby WowGain » Fri Nov 12, 2021 1:32 am

strpk0 wrote:When the thread starts filling up with people that don't play the game yet somehow magically have "very informed" opinions on it, you know its time to leave. These types of "very informed" discussions are what killed w10-style trading/community engagement, and also resulted in detrimental systems like redhand coming into the game.

As already explained by many, redhand doesn't achieve anything. It doesn't introduce any danger or risk of a pvp encounter, all it does is slightly inconvenience the few people that have the audacity to try to do something fun in the game for once. There are, and will always be, a myriad of options for people to commit crimes and get away with them. Off the top of my head:

  • Get into a snekkja/knarr and shift click in a direction for an hour.
  • Alternatively, do the same except using a horse.
  • Run into a nearby safe palisade and wait out the hour.
  • Knock yourself out and log into one of your other 10 characters to continue playing the game while that character heals. And no, don't tell me you can find a solution for this one, but feel free to waste everyone's time trying.

I don't get this weird angle of "think of the poor sprucecaps, you're ruining their gameplay :(". This is haven, and while I agree that stomping people out of the game before they have the chance to enjoy it would obviously feel unfair to them, I also feel like a lot of the people who get attacked/griefed/etc are either being mislead by the game into a gameplay loop that will never result in them making progress and gaining more knowledge, or are willingly choosing to play in a such a way that they will always remain a victim in, yes, an open world PvP "perma death" game.

Lets make this example using another game, should Rust implement a 1 hour timer where, whenever you kill someone/raid their base, you have to keep playing to accommodate people who somehow decide what they want to do with the game is farm crops and larp? No? Then why should this be a thing in haven?

I think the game would benefit heavily from explaining to the players the type of experience they're partaking in, maybe even teach them how to deal with PvP encounters so they don't just sit there and die the second someone that knows how to hold the quick barrage key down shows up on their screen. If people want to larp and make themselves vulnerable, why can't they also learn how to defend themselves or run away incase they need to? There's a LOT of roleplaying in games like DayZ that are entirely PvP focused, and yet people over time learn how to have their fun and still be able to defend themselves.

And while I think stats are far less important than many believe (without knowledge of what to do you could have a character with 20k stats and still die just as easily in a potential PvP encounter), there's also a LOT of things in this game that make the stat competition heavily impossible for a casual player, again, off the top of my head:

  • Why is salt a thing, dear lord why?
  • Why are the FEP/food systems geared in a way such that in order to not screw your character development you literally have to play on alts to do anything energy intensive? WHY is energy still a thing?
  • Whales, orcas, and now pelicans (woo!), why are they still a thing? Can you say with a straight face that these aren't just 100% overpowered bot-only content?
  • Same goes with pepper and truffles, even though pepper was somewhat tweaked recently, these two still remain heavily bot-only activities that give a GIANT benefit to the few autists that use the mechanics. And no, bum burn doesn't make pepper any less bad, you can still use pepper as an ingredient in certain foods and it happens to make some of the best foods out there, while also not giving you a bum burn wound.
  • Why is travel weariness such a handicap for anyone that isn't botting truffles/another source of WIL food? Hey, why is travel weariness even a thing? Remember the economy in legacy based around players teleporting alts to eachother's village idols to trade? Remember how many trade threads there were where newer players could easily gain access to endgame equipment/tools/crops/etc? What happened to that? Oh right, this was the result of a lot of "smart" people jerking themselves off to the idea of "fast travel bad" and making "very informed" posts about it on the forums.

I think if any time should be spent towards these issues it should be spent on making the game more accessible to everyone, helping the game teach people how to be an actual non-0-threat to others who might want to attack them, and also trimming out all of these botfest mechanics that nobody wants to participate in. Not coming up with these stupid redhand mechanics that only make the few players that still want to make drama/pvp/fun happen in a PvP game hate themselves and wish they picked another thing to play instead.

I think the game is overall in a much healthier state when before I attack someone I have to think, wait, is this person about to kick my ass? Instead of, wait, am I about to get put into the timeout corner for one hour? You might argue both of these solutions achieve the same goal, and you'd be wrong in thinking so. Also, as a developer, ask yourself if the solution to people running around slaughtering everyone in sight should literally be "tedium", when instead it could be actual fun and engaging gameplay.

And to those that are making it about "snugglesnail just wants the game to be ez so he can grief people xdd", y'all are cringe and never fail to make it painfully obvious that you simply got griefed and are looking to achieve something very similar to that previous statement.


I'm just gonna bump this shit to a new page because this is like the only post worth reading from the past several pages

Jorbtar, please read this because this post is solid gold

Anyone who ACTUALLY reads over posts like this one which very clearly explain why and still babbles on can be disregarded while they try and figure out other things like breathing or chewing food while walking
Last edited by WowGain on Fri Nov 12, 2021 1:37 am, edited 1 time in total.
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Re: Game Development: Iced Bait

Postby DonVelD » Fri Nov 12, 2021 1:33 am

kiddoinc wrote:[...]

This guy gives off regnurr vibes, for me at least, sucks that you cant reason with people like those and if you do another one pops up at their place lol

Hoping that jorb is willing to read through the now buried meaningful advices how to make the game better :pray:

EDIT:
well nevermind ^^^
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Re: Game Development: Iced Bait

Postby Massa » Fri Nov 12, 2021 2:54 am

strpk0 wrote:When the thread starts filling up with people that don't play the game yet somehow magically have "very informed" opinions on it, you know its time to leave. These types of "very informed" discussions are what killed w10-style trading/community engagement, and also resulted in detrimental systems like redhand coming into the game.

As already explained by many, redhand doesn't achieve anything. It doesn't introduce any danger or risk of a pvp encounter, all it does is slightly inconvenience the few people that have the audacity to try to do something fun in the game for once. There are, and will always be, a myriad of options for people to commit crimes and get away with them. Off the top of my head:

  • Get into a snekkja/knarr and shift click in a direction for an hour.
  • Alternatively, do the same except using a horse.
  • Run into a nearby safe palisade and wait out the hour.
  • Knock yourself out and log into one of your other 10 characters to continue playing the game while that character heals. And no, don't tell me you can find a solution for this one, but feel free to waste everyone's time trying.

I don't get this weird angle of "think of the poor sprucecaps, you're ruining their gameplay :(". This is haven, and while I agree that stomping people out of the game before they have the chance to enjoy it would obviously feel unfair to them, I also feel like a lot of the people who get attacked/griefed/etc are either being mislead by the game into a gameplay loop that will never result in them making progress and gaining more knowledge, or are willingly choosing to play in a such a way that they will always remain a victim in, yes, an open world PvP "perma death" game.

Lets make this example using another game, should Rust implement a 1 hour timer where, whenever you kill someone/raid their base, you have to keep playing to accommodate people who somehow decide what they want to do with the game is farm crops and larp? No? Then why should this be a thing in haven?

I think the game would benefit heavily from explaining to the players the type of experience they're partaking in, maybe even teach them how to deal with PvP encounters so they don't just sit there and die the second someone that knows how to hold the quick barrage key down shows up on their screen. If people want to larp and make themselves vulnerable, why can't they also learn how to defend themselves or run away incase they need to? There's a LOT of roleplaying in games like DayZ that are entirely PvP focused, and yet people over time learn how to have their fun and still be able to defend themselves.

And while I think stats are far less important than many believe (without knowledge of what to do you could have a character with 20k stats and still die just as easily in a potential PvP encounter), there's also a LOT of things in this game that make the stat competition heavily impossible for a casual player, again, off the top of my head:

  • Why is salt a thing, dear lord why?
  • Why are the FEP/food systems geared in a way such that in order to not screw your character development you literally have to play on alts to do anything energy intensive? WHY is energy still a thing?
  • Whales, orcas, and now pelicans (woo!), why are they still a thing? Can you say with a straight face that these aren't just 100% overpowered bot-only content?
  • Same goes with pepper and truffles, even though pepper was somewhat tweaked recently, these two still remain heavily bot-only activities that give a GIANT benefit to the few autists that use the mechanics. And no, bum burn doesn't make pepper any less bad, you can still use pepper as an ingredient in certain foods and it happens to make some of the best foods out there, while also not giving you a bum burn wound.
  • Why is travel weariness such a handicap for anyone that isn't botting truffles/another source of WIL food? Hey, why is travel weariness even a thing? Remember the economy in legacy based around players teleporting alts to eachother's village idols to trade? Remember how many trade threads there were where newer players could easily gain access to endgame equipment/tools/crops/etc? What happened to that? Oh right, this was the result of a lot of "smart" people jerking themselves off to the idea of "fast travel bad" and making "very informed" posts about it on the forums.

I think if any time should be spent towards these issues it should be spent on making the game more accessible to everyone, helping the game teach people how to be an actual non-0-threat to others who might want to attack them, and also trimming out all of these botfest mechanics that nobody wants to participate in. Not coming up with these stupid redhand mechanics that only make the few players that still want to make drama/pvp/fun happen in a PvP game hate themselves and wish they picked another thing to play instead.

I think the game is overall in a much healthier state when before I attack someone I have to think, wait, is this person about to kick my ass? Instead of, wait, am I about to get put into the timeout corner for one hour? You might argue both of these solutions achieve the same goal, and you'd be wrong in thinking so. Also, as a developer, ask yourself if the solution to people running around slaughtering everyone in sight should literally be "tedium", when instead it could be actual fun and engaging gameplay.

And to those that are making it about "snugglesnail just wants the game to be ez so he can grief people xdd", y'all are cringe and never fail to make it painfully obvious that you simply got griefed and are looking to achieve something very similar to that previous statement.

let's just make this long ass post the whole page 19 by reposting because it's important
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Re: Game Development: Iced Bait

Postby maze » Fri Nov 12, 2021 6:25 am

wonder-ass wrote:
maze wrote:World 8 to World 10: players would rush in to aggro someone during a fight and people would start porting, or jumping inside safe palis and port out before the other team even had a chance to fight them.

Setting up a safe pali before every fight then running into it when the fight goes south; then teleporting back will become a large issue without red hand.
or catching people off guard who were trying to raid a town, they can't just hide in a house for a moment then teleport out.

I think rather then removing the mechanic of red hand there should be mechanics built around it to help elevate it's problems.


XDDDD how would that be an issue if they are in the safe pali they are 100% safe them staying there for 1hour vs them porting back instantly makes no difference.


This one not a full set pali but pali someone places down a hour before time to delay attackers a moment so people can port back. We saw these in world 8 to 10. Idk why people forget about em. It still takes a solid 2 mins to break a fresh pali with 800str.
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Re: Game Development: Iced Bait

Postby telum12 » Fri Nov 12, 2021 2:47 pm

kiddoinc wrote:Please the ad hominem doesnt add to the discussion the way you think it does.

No my guy, during that time that I boated off my character was in danger. Not just from the dude I messed with but from finding another dude that could have killed me so I sure as shit had to make sure I was more careful.


Yes, *you* were in danger from redhand, and you're some random nab who probably hasn't even seen 1k+ stats.

The larger point is, the people running around killing you and breaking your shit aren't in danger from redhand. What do you think is threatening them? More random nabs? Even if they're in danger, they'll just outrun you. If they can't outrun you, 10 more people who actually know how to pvp are going to port in and kill all of you.

Effect of redhand on:
- pvp/faction people killing nabs:
--- Gotta sit around for an hour, guess I'll run around to find more people to kill/grief. (This is what I do anyway, otherwise do any of the things mentioned above to avoid any consequences)
- You nabs:
--- Danger of dying to pvp people running around because you don't know how to get away and/or not get caught with redhand
--- Gotta waste your time for an hour

I don't understand why nabs think this system is good. It hurts everyone, but especially the nabs.
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Re: Game Development: Iced Bait

Postby SnuggleSnail » Fri Nov 12, 2021 3:03 pm

maze wrote:


Sounds like a less viable escape method than just having a snekkja/knarr there, which everybody always has no more than a few minimaps away during the time spooky people/groups actually play.

I would be down for a SANE redhand timer of 2-3 minutes just for aggroing people who are mid raid, or doing as you described. Still not sure if the occasions it would actually do anything would be too rare to be worth it
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Re: Game Development: Iced Bait

Postby kiddoinc » Fri Nov 12, 2021 3:51 pm

First of all I just asked some questions before you all went after me like a pack of rabid ducks. One of you must have really been triggered by that ad hominem comment because thats literally all you have at your disposal. You called me a retard and said i contributed nothing but then gloss over that and pretend you dont. Instead of addressing my questions Hurr durr spruce cap, or you pretend to know if I play or how many stats I have or just attack my post count or my account creation date. Hell next you are probably going to say i have too many letters in my name so therefore im a sprucey...

All because I had the gall to ask questions and have a dissenting opinion. I'm not even the only poster your group does this to, other posters attempt to make suggestions or have other thoughts and are immediately met with "shut up ******". Just call people spruces, GG bois pack it up.

I mean look at Wowgain here, makes a claim that I am making a moral argument but then wont back himself up because he knows its absolute horseshit. Just trying to railroad the forum because the baby needs its bottle. Good thing I aint afraid of no bullies.

To cut to the chase though, you all dont want to be inconvenienced by red handed and outlaw. I can agree outlaw and red handed are inconvenient.
We wont be able to have a civil discussion on if commiting a crime should have a cost or inconvenience because you wont engage but whatever lets just make it a mooth point. (notice the compromise so we can continue the discussion and still gain some value from this.)

The proposed solution that massa says "everyone" agrees is the best is some sort of teleport system. So how does it work? Like do you pick up a scent and make a nidbane but instead you tele the criminal to you? I skimmed through all 18 pages and couldnt really understand. You cant teleport a criminal if they are online?
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