by Astarisk » Sun Nov 14, 2021 10:24 pm
If we are going to remove consequences (Mind you I'm not supporting an hour time as an appropriate nor adequate one) we should just focus on leveling the playing field for all around. Let's remove perma-death (let's face it, this doesn't effect the top end one bit) and give the newer players a chance to learn the game without giving them the harshest punishment. Furthermore I think the common noob traps need to be looked into. Traps such as claim bonds (How many even know its possible to lose this and lose their claim?), the need for Master keys, the fact that two gate types (visitor and none visitor) exist and let's not forget about walls being able to cascade from non-claimed land to claim land.
Honestly, If the game is gonna reduce consequences for the heavier actions, it should also then balance it back out by alleviating the damage done.
IRC/IGN: Rawrz
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