SnuggleSnail wrote:I lived with you this world, and I'm PRETTY SURE you didn't track a red handed person a single time. Likewise, you spent A LOT of time complaining whenever we got to PVP and you'd get stuck afking in sacrear's village for an hour.
You spent years being that retard that kills every person you see, at a time when doing so was easier and had even less punishment. I think it's kinda hypocritical for you to be against this kinda change, especially if you're super in favor of new PVPers emerging.
Most people who get competitive in video games don't decide "I'm going to be competitive", and then just spend 3 years grinding league matches 16 hours a day until they're good. They have fun with the game, and slowly interact with the PVP elements more. It being autistic as fuck to commit minor crimes prolly disincentivizes a lot of new ppl with the PVP mindset from progressing. Have you not noticed how bad the nematode to person-who-might-attack-you-maybe ratio has gotten? You can't sit there and say there was no chance for people like Bleh and I from never entering the "real" PVP sphere if petty crime wasn't a stepping stone. IMO, anything that encourages more people to make a similar progression is rly good for the game.
I have definitely tracked down red handed people numerous times this world and in previous worlds. I don't think I did complain A LOT about this although I can see myself being annoyed by it sometimes, however, I never once thought that redhanded should be removed because of this inconvenience lol so I don't understand how it's relevant.
I spent world 6/7 killing noobs sometimes and most of W7 I was actually hunting down noob killers lol. Pretty much since then it's been pretty rare to kill random nabs and I just killed the odd one shit talking me or something. Most of the time I actually killed noobs I was newer to the game or attacking them to get something from them like tsacks/merch. I was never killing them because I'm a degen like you who gets off on ruining someones day.
There's a lot that should change regarding crime and red-handed sure. I think some crimes should have a smaller debuff than others perhaps, however, red-handed does a lot of good and has encouraged many fights and dissuaded many people from killing noobs (like me and MOST PVP players in top factions). You're not really fooling anyone (Other than Jorb), everyone can see that you're just trying to put up some shitty arguments to make it easier for you to kill nabs 24/7 and ruin the game for people. We just had a lengthy discussion in the HnH discord regarding this and the only people I can even think of who support this change are the ones who want to dunk nabs 24/7 and make them quit the game.
I think removing redhanded could be potentially good if there was a ton of other changes implemented before this to punish crime-committers and advocate for vigilantism. There should also be some restriction perhaps on how easy it is to escape a fight, although, that would likely affect normal PVP in a negative way. It's something that needs a lot more thought than "haha redhand bad i don't like wasting my time after i kill nabs"
ALSO I think the majority of new players interacting with PVP for the first time aren't seeing red-handed as some tedious waste of time but a period of time where they're scared they're going to be punished for their crimes and they're not safe. This obviously isn't the case in a dead world like now, however, when newer players commit crimes in a world where they know they're not at the top they are generally pretty excited during those moments.