Game Development: Spy-with-Eye

Announcements about major changes in Haven & Hearth.

Game Development: Spy-with-Eye

Postby jorb » Sun Nov 21, 2021 9:53 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added "Scrying". A mechanic by which you, using the scent of a heinous crime, can observe the perpetrator of said crime from afar.
    • You can now craft "Scrying Ball" and "Scrying Juice".
    • Place a "Scrying Ball" on a "Runed Dolmen", and infuse it with "Scrying Juice", and you can far-see the perpetrator of the crime from which the "Scrying Juice" was made, for a brief duration.
    • When attempting to scry, a roll is made based upon the scryer's (Perception * Exploration) versus the perpetrators (Intelligence*Stealth) to determine if the scry is successful. If the ratio is below 0.5, the scryer has no chance of far-seeing the perpetrator. If the ratio is above 2.0, the scryer always succeeds.
    • A spectating eye is placed above the perpetrator during a successful scry. This eye can be discovered by anyone who sees the perpetrator, rolling the scryer's (Intelligence * Stealth * Psyche) versus the observer's (Perception * Exploration * Psyche) to determine if the spectating eye is discovered.
    • If the perpetrator discovers the spectating eye, he can right-click it, to far-see the Scryer back while the scry lasts.
    • "Scrying Juice" decays when the scent from which it was made would have.

Key Fixes
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  • Increased the duration of the "Red-Handed" debuff from 5 to 20 minutes.

Small Fixes
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  • Increased the base value of the "Travel Weariness" cap from 25 to 50. You should now be able to travel more before capping out.
  • Buffed "Travel Weariness" restoration from smoking, from a base value of 0.3 restored per puff at Q10, to a base value of 1.0.
  • Doubled the base restorations of "Travel Weariness" from sleeping in "Thatched Bed"s or "Sturdy Bed"s.
  • Reduced the cost of building "Ship Dock"s.
  • "Mandrake Root" should be slightly more common.
  • "Nidbane Fetter" & "Vengeful Incantation", along with scrying recipes, moved to a new action menu "Revenge & Curses" under "Rite & Magic".

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9, is the "All Weather Hat".

Store Description wrote:Image$9 This hat leaves you dressed for success regardless of rain, sleet, or snow.


All Gold & Silver subscribers have been awarded the "All Weather Hat", free of charge.

In the Pipe
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  • Tuning the changes made to the "Red-Handed" debuff last week, to gauge reactions. Props to user:wonder-ass for suggesting the basic scrying mechanic here. Note that this was a quick implementation to try out the idea, since we liked it, and that we are very open to removing or modifying the mechanic if it plays worse than we hope. Keep the discussion going!
  • We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Spy-with-Eye

Postby pawnchito » Sun Nov 21, 2021 9:55 pm

Neat. The criminals scrying back. LOL double the punishment.
Last edited by pawnchito on Sun Nov 21, 2021 9:56 pm, edited 1 time in total.
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Re: Game Development: Spy-with-Eye

Postby mlg_no-Scoper » Sun Nov 21, 2021 9:55 pm

cool
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Re: Game Development: Spy-with-Eye

Postby firemasterelf22 » Sun Nov 21, 2021 9:56 pm

Well done again lads for a stellar patch <3
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Re: Game Development: Spy-with-Eye

Postby jordancoles » Sun Nov 21, 2021 9:57 pm

Could be interesting. Being able to look back at who is scrying you is pretty funny
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Re: Game Development: Spy-with-Eye

Postby loftar » Sun Nov 21, 2021 9:59 pm

jordancoles wrote:Could be interesting. Being able to look back at who is scrying you is pretty funny

It's probably mostly larpy, since I expect most scrying will take place somewhere in a dark basement. In case y'all think it would be interesting/meaningful, I considered making it so that scrying must take place in the overworld so that the scryer can actually be located.
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Re: Game Development: Spy-with-Eye

Postby 26dollar » Sun Nov 21, 2021 10:00 pm

do ship docks still randomly disappear
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Re: Game Development: Spy-with-Eye

Postby loftar » Sun Nov 21, 2021 10:03 pm

26dollar wrote:do ship docks still randomly disappear

The only case I'm aware of where that happened was with the initial implementation of seasons where they were destroyed with the winter ice. I'm not aware of anything like that happening since.
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Re: Game Development: Spy-with-Eye

Postby Nightdawg » Sun Nov 21, 2021 10:04 pm

Very nice patch, keep up the great work.
Love you guys.
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Re: Game Development: Spy-with-Eye

Postby SnuggleSnail » Sun Nov 21, 2021 10:10 pm

Super underdevelopment opinion, but my initial thought is the person getting scryed shouldn't have a stat check to know if they're getting scryed
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