VDZ wrote:Interesting that it's defined per construction rather than per material. Which has me curious: Is the anvil instant stamina bar drain intentional, or is it a similar oversight? (I have no objection against it, in fact I think it's interesting and adds something unique to anvil construction, but it's a completely unique trait.)
Well, it is intended as an additional cost to building something in addition to the material requirements, so the total is the way it made sense to define it, and yes, the anvil is intended to be as it is (doesn't mean it can't be debated, but it was intentional). Technically there might not even have been a reason to change the Charter Stone stamina cost just because we changed the material requirements, but 1000% stamina seemed a tad excessive anyway.
KwonChiMin wrote:So, you just pop up a village for a siege rn, build CS and you can teleport any fighter you want to make siege even more likely successful? Safe altspam without the need to build wilderness beacon for each of them? GJ with implementing back yet another abusive mechanic.
I can't say I've seen those specific siege tactics having been used in previous worlds with any frequency, so I don't think this would do anything to change that.