SnuggleSnail wrote:you're so deeply afraid of perceived danger.
what if I want to use my farmer for this? and do it often?
the more times you do something dangerous, the higher the chance the danger comes
SnuggleSnail wrote:you're so deeply afraid of perceived danger.
MadNomad, considering the prospect of being outside a wall for 10 seconds wrote:
MadNomad wrote:SnuggleSnail wrote:you're so deeply afraid of perceived danger.
what if I want to use my farmer for this? and do it often?
the more times you do something dangerous, the higher the chance the danger comes
Pills wrote:Build a road? you know, the other option for fast travel.
MadNomad wrote:Pills wrote:Build a road? you know, the other option for fast travel.
doesn't jump through wall XD
if we can't have nice things, then we can't have nice things, I only asked, and thought that the devs are the ones who answer such questions
MadNomad wrote:Pills wrote:Build a road? you know, the other option for fast travel.
doesn't jump through wall XD
if we can't have nice things, then we can't have nice things, I only asked, and thought that the devs are the ones who answer such questions
MadNomad wrote:jorb wrote:You can not travel between Charter Stones.
maybe you should allow travel between charter stones but with low range? like 20 minimaps?
WowGain wrote:devs also have no sympathy for people who want to play the entire game without ever leaving the walls of their base
MadNomad wrote:WowGain wrote:devs also have no sympathy for people who want to play the entire game without ever leaving the walls of their base
also forgot to mention that I wanted this change specifically for farmer, which is supposed to stay within walls as long as possible of course
it's not like I will spawn a whale within my walls and hunt it from that place, for those I will still have to leave my walls because there is no other way of getting them
the same applies for boars, deers and all other animals
also for blueberries and other forageables
also for mining, it's not like I regenerate stone or ore tiles within my walls
so my suggestion wouldn't allow you to always sit inside of walls, but only to keep the farmer there, the character which should be there
with warrior/hunter or miner I would still have to leave walls, otherwise it would make raising the stats of those two pointless
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