@Pommfritz even past the pvp aspects of the game, the game is very tedious and very much the need to expand to infinite.
Not ideal but have a giant farm to feed a single person; have ton of animals have tons of cheese; having to eat so much is very tedious and I'm not sure how people find it any fun anymore~ the food system is broken. (many agree with me on that point atlest)
Again take all the stats and view them for their basic components, they don't do very much other then act caps and you use time and effort to expand those caps.
The gameplay loops around it is just waiting for bars to lower to stuff your face or waiting for curios to pop to push the cap up a little more.
The reason I push the community progression over player progression is there; we dont want more things to work on for our characters, we want more things to do ingame.
More sense of achievement and conquest.
Community progression does not remove stats, it embraces stats. Each item in the game now effects you more so then before.
I realize I really need to make a giant read for people to understand the vision of community progression over player progression.
One day when I have time