shubla wrote:Still think there should be some better way to give in questions than the chat. People repeat same questions and it becomes just sad spam.
Forum thread or something where you go 1 by 1 over each reply as they come. With only short comments on stream chat, not questions and such.
+1
also @jorb you said if stats don't matter why do you bother then?
to be clear stats matter to some degree obviously. but there are areas where stats don't matter much and these are quite big, for example being within 0.5-2x of each others stats
UA/ MC is completely balanced within this area
Agi as I understand is sort of capped that if you go below 0.5x you won't attack even slower
str and con are not balanced like this but generally it only matters if the skill of the players are equal, and those stats make some difference obviously.
So, in this way stats don't matter much.
However I think making them matter even less instead of making the food system more straightforward is the wrong approach.
Most of the people I would fight for example are not even aware of how high stats can go because there is just no clear way to see what the good foods are and it's just a gamble or 3rd party databases, or ridiculous tedium to figure out (which gives no lifers/ try hards even more advantage/gap on them). Therefore plebs are almost always in the area where stats matter, meaning they almost allways run into people with 10-20x their stats and 3-5x their gear quality if they even wear any at all.
If the food system would be more straight forward those players would more easily figure out how to get into areas where stats don't matter much, because they are not handycapped by the complexity of this system.
I thought of some suggestion a while back that would be still complex but far easier to understand.
for example take meat, it will have a base value of feps
combine that meat into a recipe with other ingredients could give 10% boost of the total fep combined (maybe per ingredient) into this recipe.
specific types of spices will enhance specific stats, for example chives could boost agi feps by 1.2x if used in a recipe.
-> you could kind of mix and match what you need.
wood for smoking could work similiar like those spices.
a system like this would still be complex and would be fun to discover and you would have a good feeling of what to combine and what to get out of the food and it would be far simpler and less random than the current system litterally no sprucecap will understand.
I have broken into many bases by now and it's always a shame when they already cooked their meat, it's ridiculous what they can manage to put together with the good raw ingredients they have and then wonder why the powergap is so high if they think 200 stats is the best they can do.
It would also be cool to add tooltips to those spices/ smoking woods to see what they do or some sort of discovery once used but I understand if that's not within the possibility.
(this is just a simple example and the numbers are pulled out of my ass, balance them as you wish if you think this can make it into the game)
That's my take on it at least.