Game Development: Raft Notified

Announcements about major changes in Haven & Hearth.

Game Development: Raft Notified

Postby jorb » Sun Jan 23, 2022 9:46 pm

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added support under the "Icon Settings" menu for playing notifications upon seeing map icons. You can set a variety of sounds, and there is a flare effect on the minimap as well.
  • Added "Sorb Apple" stockpile.

Key Fixes
-----------------------
  • Added variable materials, a water wake effect, and a small bobbing-in-water animation to "Raft"s.
  • Battering Rams should now generally be better at hitting things in front of them, irrespective of rotation.
  • Catapults can fire in any direction even if their rotation in that direction is prevented.

Small Fixes
-----------------------
  • Added a 2D overlay light effect to "Lantern"s and "Irrlantern"s.
  • Added some rising smoke to "Grid Iron" when frying stuff on it.
  • Added explanatory text to "Cut Gemstone" action.
  • Action menu tooltips now show HP and approximate damage on siege engines. Damage not shown on rams since it varies a great deal with the people operating it, and perhaps doesn't actually matter that much.
  • You can now inspect rubble left by "Archery Tower"s to see how long it will last.
  • "Archery Tower"s now drop their arrows when they get destroyed.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9 is the "D6 Hat".

Store Description wrote:Image$9 Far less random than it seems, most of these dice are loaded.


All Gold subscribers have been awarded the "D6 Hat", free of charge.

In the Pipe
-----------------------
  • We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Raft Notified

Postby Ferinex » Sun Jan 23, 2022 9:47 pm

its a fuckn sprucecap

edit: "Added support under the "Icon Settings" menu for playing notifications upon seeing map icons. You can set a variety of sounds, and there is a flare effect on the minimap as well." praise the old gods
Last edited by Ferinex on Sun Jan 23, 2022 9:51 pm, edited 1 time in total.
i guess they never miss huh
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Re: Game Development: Raft Notified

Postby Audiosmurf » Sun Jan 23, 2022 9:47 pm

Stockpiles for everything infinite etc
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: Raft Notified

Postby shubla » Sun Jan 23, 2022 9:49 pm

There should be option to play sounds when players come in your view, sound depending on the kin color.
Image
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http://i.imgur.com/CRrirds.png?1
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Re: Game Development: Raft Notified

Postby loftar » Sun Jan 23, 2022 9:49 pm

shubla wrote:There should be option to play sounds when players come in your view, sound depending on the kin color.

Kin color aside, you can certainly set a notification on player objects.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Raft Notified

Postby ctopolon4 » Sun Jan 23, 2022 9:53 pm

can alive animal icon be abit different than dead/skelet animal ?
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Re: Game Development: Raft Notified

Postby axus » Sun Jan 23, 2022 9:55 pm

Kept trying, I think it downloaded the updates and now it works.

Vanilla client crashes:

java.lang.RuntimeException: Delayed error in resource gfx/hud/mmap/prov (v-1), from local res source (res)
at haven.Resource$Pool$Queued.get(Resource.java:436)
at haven.Resource$Pool$Queued.get(Resource.java:404)
at haven.Loading.waitforint(Loading.java:119)
at haven.Loading.waitfor(Loading.java:131)
at haven.Resource$Pool.loadwait(Resource.java:711)
at haven.Resource$Pool.loadwait(Resource.java:715)
at haven.Resource.loadrimg(Resource.java:1693)
at haven.Resource.loadtex(Resource.java:1705)
at haven.ICheckBox.<init>(ICheckBox.java:70)
at haven.MapWnd$3.<init>(MapWnd.java:122)
at haven.MapWnd.<init>(MapWnd.java:122)
at haven.GameUI.addchild(GameUI.java:766)
at haven.UI.newwidget(UI.java:241)
at haven.RemoteUI.run(RemoteUI.java:65)
at haven.MainFrame.uiloop(MainFrame.java:284)
at haven.MainFrame.run(MainFrame.java:300)
at haven.MainFrame.main2(MainFrame.java:448)
at haven.MainFrame.lambda$main$0(MainFrame.java:481)
at java.base/java.lang.Thread.run(Thread.java:831)
Caused by: haven.Resource$LoadException: Load error in resource gfx/hud/mmap/prov(v-1), from local res source (res)
at haven.Resource$Pool.handle(Resource.java:497)
at haven.Resource$Pool.access$1200(Resource.java:381)
at haven.Resource$Pool$Loader.run(Resource.java:633)
... 1 more
Caused by: java.io.FileNotFoundException: Could not find resource locally: /res/gfx/hud/mmap/prov.res
at haven.Resource$JarSource.get(Resource.java:286)
at haven.Resource$Pool.handle(Resource.java:481)
... 3 more

Tried re-downloading, same issue.
Last edited by axus on Sun Jan 23, 2022 9:59 pm, edited 1 time in total.
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Re: Game Development: Raft Notified

Postby Fostik » Sun Jan 23, 2022 9:55 pm

Rafwhat?
Known as zunzon. Contact discord: zunzon#6946.
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Re: Game Development: Raft Notified

Postby JesusTheAstronaut » Sun Jan 23, 2022 9:56 pm

I was doing my Hunter credo yesterday and as I was sailing around I was also doing stuff on my other monitor and I said to myself "man I sure hope I didn't already pass a beaver while I wasn't paying attention, sure would be nice if I could get an alert when this beaver shows up"

And now I'm getting an alert that an alert has been added. Thank you guys, another wonderful addition.
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Re: Game Development: Raft Notified

Postby pietin1 » Sun Jan 23, 2022 9:58 pm

can't get on game now
ender nor the game client works for me
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