New Implementations
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- Added support under the "Icon Settings" menu for playing notifications upon seeing map icons. You can set a variety of sounds, and there is a flare effect on the minimap as well.
- Added "Sorb Apple" stockpile.
Key Fixes
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- Added variable materials, a water wake effect, and a small bobbing-in-water animation to "Raft"s.
- Battering Rams should now generally be better at hitting things in front of them, irrespective of rotation.
- Catapults can fire in any direction even if their rotation in that direction is prevented.
Small Fixes
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- Added a 2D overlay light effect to "Lantern"s and "Irrlantern"s.
- Added some rising smoke to "Grid Iron" when frying stuff on it.
- Added explanatory text to "Cut Gemstone" action.
- Action menu tooltips now show HP and approximate damage on siege engines. Damage not shown on rams since it varies a great deal with the people operating it, and perhaps doesn't actually matter that much.
- You can now inspect rubble left by "Archery Tower"s to see how long it will last.
- "Archery Tower"s now drop their arrows when they get destroyed.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $9 is the "D6 Hat".
Store Description wrote:$9 Far less random than it seems, most of these dice are loaded.
All Gold subscribers have been awarded the "D6 Hat", free of charge.
In the Pipe
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- We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
Enjoy!