Game Development: Raft Notified

Announcements about major changes in Haven & Hearth.

Re: Game Development: Raft Notified

Postby MagicManICT » Mon Jan 24, 2022 2:09 pm

Phaen wrote:be the only person inside a house
travel to hearthfire
re-enter the house to see the last bit of the animation of your teleportation

That's been a thing for a while now. I recall seeing it since at least w10 or 11.
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Re: Game Development: Raft Notified

Postby VDZ » Mon Jan 24, 2022 2:12 pm

I vaguely recall the 'self-notification' having been a short-lived bug in a custom client as well (Amber probably?) but I can't find the report(s) anymore.

EDIT: Specifically, I recall it specifically triggering on entering an area via shift-right click rather than normal right-click in whatever client that was.
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Re: Game Development: Raft Notified

Postby Sevenless » Mon Jan 24, 2022 2:18 pm

Haven needs new people to continue as a game, always has. Many naive new players will be using the base client, it's great to keep adding features. And the argument about old clients going defunct and new ones having a better base to start with is solid imo.

But I was under the impression most of the community already felt this way. So shoo shubla, back to the troll caves.
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Re: Game Development: Raft Notified

Postby Nightdawg » Mon Jan 24, 2022 2:20 pm

VDZ wrote:I vaguely recall the 'self-notification' having been a short-lived bug in a custom client as well (Amber probably?) but I can't find the report(s) anymore.

EDIT: Specifically, I recall it specifically triggering on entering an area via shift-right click rather than normal right-click in whatever client that was.


Custom clients *remember* the GobID (or whatever it's called), so the notifications don't trigger multiple times on the same individual object when you reload it. That thing fixed the notification on ourselves, as well as not getting notified multiple times on the same animal/object/player. :D
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Re: Game Development: Raft Notified

Postby sMartins » Mon Jan 24, 2022 2:50 pm

@LOFTAR

While you are at it ... any chance you add in the audio menu a multiple choice to choose which buffer size to use ( 4096 in my case )?
So I don't have to type it everytime I close and open the client :) I'll buy you an hat for that :P

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Re: Game Development: Raft Notified

Postby redscarfdemon » Tue Jan 25, 2022 7:10 am

jorb wrote:We've been developing, and here's what's new.

[*] Added variable materials, a water wake effect, and a small bobbing-in-water animation to "Raft"s.


I love this stuff! Thanks. It looks like youve slowly but surely been adding material variation to stuff. Any chance we can get material wood chests, palisades, and cupboards? :)

[*] Added explanatory text to "Cut Gemstone" action.

Enjoy!

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Re: Game Development: Raft Notified

Postby WowGain » Wed Jan 26, 2022 3:19 am

probably one of the most important features that the default client was missing vs every custom client, very glad to finally see it
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Re: Game Development: Raft Notified

Postby valeriesusanne » Thu Jan 27, 2022 1:37 pm

Just since this last patch, every time I bring up the icon menu my game crashes. I get an error message that starts:

java.lang.NullPointerException

Is this something with my computer? Is anyone else having problems with it?
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Re: Game Development: Raft Notified

Postby sMartins » Fri Feb 04, 2022 12:28 pm

@LOFATR

Thx Loftar! Now the sounds notification works like a charm! Perfect! Well done!

Cheers
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Re: Game Development: Raft Notified

Postby Duane » Sat Feb 05, 2022 1:53 am

Nightdawg wrote:
VDZ wrote:I vaguely recall the 'self-notification' having been a short-lived bug in a custom client as well (Amber probably?) but I can't find the report(s) anymore.

EDIT: Specifically, I recall it specifically triggering on entering an area via shift-right click rather than normal right-click in whatever client that was.


Custom clients *remember* the GobID (or whatever it's called), so the notifications don't trigger multiple times on the same individual object when you reload it. That thing fixed the notification on ourselves, as well as not getting notified multiple times on the same animal/object/player. :D


The false-positive that happened when you shift-clicked is almost certainly because the client saved the GobID of the 'eyeball', not your character. Goofy data cache thing.
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