Game Development: Raft Notified

Announcements about major changes in Haven & Hearth.

Re: Game Development: Raft Notified

Postby axus » Sun Jan 23, 2022 9:59 pm

pietin1 wrote:can't get on game now
ender nor the game client works for me


Close it and try every couple minutes, that worked for me
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Re: Game Development: Raft Notified

Postby loftar » Sun Jan 23, 2022 10:00 pm

pietin1 wrote:can't get on game now
ender nor the game client works for me

In what way, more specifically?

axus wrote:Kept trying, I think it downloaded the updates and now it works.

Yes, one of the resource Jar files was improperly made. I fixed it in the meantime.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Raft Notified

Postby Audiosmurf » Sun Jan 23, 2022 10:04 pm

ctopolon4 wrote:can alive animal icon be abit different than dead/skelet animal ?

Hell yeah draw animal skulls for map icons for fox and up.
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: Raft Notified

Postby sMartins » Sun Jan 23, 2022 10:10 pm

Bravo!
I'd hardly call anything the Bible of our times » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Re: Game Development: Raft Notified

Postby kirion » Sun Jan 23, 2022 10:12 pm

Notifications on the default client, nice stuff!
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Re: Game Development: Raft Notified

Postby noindyfikator » Sun Jan 23, 2022 10:22 pm

Sound notification addition is very very good, thanks
W3 - W10 - Hermit / small plots with spruces
W11 - The Friend Zone
W12 - KoA aka Kingdom of Ashes
W13 - Monke
W14 - Alpaca Farm aka Animal Planet
W15 - Whatever Bay - The Greatest Siege Defense Victory in Haven History - https://www.youtube.com/watch?v=KhyUveSeZ0Q
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Re: Game Development: Raft Notified

Postby VDZ » Sun Jan 23, 2022 10:38 pm

Fostik wrote:Rafwhat?

It's the watercraft nobody ever uses because it's unwieldy, slow and a hassle to make, and provides no real advantages over existing ways of navigating through/across water.
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Re: Game Development: Raft Notified

Postby Nightdawg » Sun Jan 23, 2022 10:55 pm

Happy to see you listen every now and then, better than never.

I'm not checking if it already is like this, but I assume it's not, so here are a few side notes/suggestions for this awesome feature you finally added:

- Sound notifications depending on player kin list colour;
- An option for animal corpses not triggering the notification sound OR new icons for dead animals (someone suggested animal skull icons on the minimap so that'd be cool too);
- The ability to add our own custom sounds (not as important as the first 2 suggestions, if important at all, but still).

Please tweak this feature as you actually managed to not make it worse than custom clients (besides the fact that we don't have the full list of minimap icons from the start, but that's that), so it would be really cool and genuinely good if you could do this stuff. If not, it is what it is, still good to see that you sometimes do listen and actually add stuff to the vanilla client, other than upscaled UI buttons, even if people have been asking for literal years.

I just wish you'd focus on adding more things like these rather than tree conversations or object controlled objects. I'm not being sarcastic or anything, I'm sure many people feel the same and you probably have no idea how much of a difference it makes to be able to hear an alarm sound when a red player shows up , or when you're about to run into a pack wolves or bears/mammoths.

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Re: Game Development: Raft Notified

Postby iamahh » Sun Jan 23, 2022 11:14 pm

btw Stalagoomba is not on the list, those little trolls
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Re: Game Development: Raft Notified

Postby Soukuw » Mon Jan 24, 2022 12:06 am

shubla wrote:There should be option to play sounds when players come in your view, sound depending on the kin color.

As consistent as the seasons.
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