Game Development: Whirling Radii

Announcements about major changes in Haven & Hearth.

Re: Game Development: Whirling Radii

Postby redscarfdemon » Tue Feb 15, 2022 11:13 am

Vladeus wrote:1) Loopholes/embrasures in Palisades/Brickwalls for defenders to shoot attackers using Bows/Slings while being protected themselves standing inside Palisades/Brickwalls.
+
2) Burning Arrows (Arrow + Tar + Fire) for defenders to destroy Siege Engines by shooting through Loopholes/embrasures while being protected themselves standing inside Palisades/Brickwalls.


I think this is a really good approach.
redscarfdemon
 
Posts: 16
Joined: Thu Dec 16, 2021 11:51 pm

Re: Game Development: Whirling Radii

Postby DonVelD » Tue Feb 15, 2022 11:52 am

redscarfdemon wrote:
Vladeus wrote:1) Loopholes/embrasures in Palisades/Brickwalls for defenders to shoot attackers using Bows/Slings while being protected themselves standing inside Palisades/Brickwalls.
+
2) Burning Arrows (Arrow + Tar + Fire) for defenders to destroy Siege Engines by shooting through Loopholes/embrasures while being protected themselves standing inside Palisades/Brickwalls.

I think this is a really good approach.


More like terrible approach, what does it fix? Cool, i have to wait hours at the ram just for it to get destroyed by a retard sitting behind palisade just being annoying (and likely get shot 15 times instead of fighting and having at least some fun)

Just make it so the archery towers shoot full-auto like a fucking machine gun to obliterate the ram and the 5 attackers at this point if you want it that easy, but thinking about it - 'people' will still complain :)
ImageImageImage
ImageImageImageImage
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
DonVelD
 
Posts: 1019
Joined: Sun Jun 11, 2017 12:37 pm
Location: @ your fenced base W/ a boar

Re: Game Development: Whirling Radii

Postby Asakus » Tue Feb 15, 2022 12:09 pm

redscarfdemon wrote:
Vladeus wrote:1) Loopholes/embrasures in Palisades/Brickwalls for defenders to shoot attackers using Bows/Slings while being protected themselves standing inside Palisades/Brickwalls.
+
2) Burning Arrows (Arrow + Tar + Fire) for defenders to destroy Siege Engines by shooting through Loopholes/embrasures while being protected themselves standing inside Palisades/Brickwalls.


I think this is a really good approach.


indeed it is! it wouldn't make sieging so easy as it is currently
User avatar
Asakus
 
Posts: 13
Joined: Wed Apr 04, 2012 7:19 am
Location: Poland

Re: Game Development: Whirling Radii

Postby WowGain » Tue Feb 15, 2022 12:11 pm

Fascinating how all the zero post accounts arrive in lock step to unanimously agree on something without having any ability to explain why they agree on it
W7 Hermit, Honorary Ruskie
W8 Hermit
W10 Hermit
W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Lord of Eirinsk, Duke of Sasheim
User avatar
WowGain
 
Posts: 923
Joined: Fri Mar 07, 2014 2:09 am

Re: Game Development: Whirling Radii

Postby MadNomad » Tue Feb 15, 2022 12:13 pm

WowGain wrote:Fascinating how all the zero post accounts arrive in lock step to unanimously agree on something without having any ability to explain why they agree on it


because it's not like it's impossible to do, and on previous posts I have made explainings, it's not like some great detective has not found out who I am anyway
MadNomad
 
Posts: 2158
Joined: Fri Mar 11, 2016 11:13 pm

Re: Game Development: Whirling Radii

Postby Asakus » Tue Feb 15, 2022 12:14 pm

WowGain wrote:zero post accounts

MadNomad wrote:it's not like some great detective has not found out who I am anyway


can confirm

who is that other guy however, I don't know, but they are making nice ideas to be implemented
User avatar
Asakus
 
Posts: 13
Joined: Wed Apr 04, 2012 7:19 am
Location: Poland

Re: Game Development: Whirling Radii

Postby DonVelD » Tue Feb 15, 2022 12:19 pm

Asakus wrote:indeed it is! it wouldn't make sieging so easy as it is currently

Image
You aren't pissing off/trolling anyone, you're just showing that you're retarded
ImageImageImage
ImageImageImageImage
JOIN THE OFFICIAL H&H DISCORD TODAY
User avatar
DonVelD
 
Posts: 1019
Joined: Sun Jun 11, 2017 12:37 pm
Location: @ your fenced base W/ a boar

Re: Game Development: Whirling Radii

Postby Asakus » Tue Feb 15, 2022 12:21 pm

no joking here, reasons were brought up, you attacking someone on forums doesn't mean anything, how about you bring your own reasons instead of doing so?

I heard that for shitposting reddit is great but not HnH forums
User avatar
Asakus
 
Posts: 13
Joined: Wed Apr 04, 2012 7:19 am
Location: Poland

Re: Game Development: Whirling Radii

Postby strpk0 » Tue Feb 15, 2022 12:40 pm

i gotta say, of all the cringe stuff i've seen on these forums someone using an alt account to try to agree with their own posts is pretty up there

i remember getting banned for much less in the past, but what do i know :lol:
Granger wrote:Fuck off, please go grow yourself some decency.

Image
User avatar
strpk0
 
Posts: 1131
Joined: Sat Sep 03, 2011 11:44 pm

Re: Game Development: Whirling Radii

Postby Asakus » Tue Feb 15, 2022 12:44 pm

strpk0 wrote:someone using an alt account


and what does it change now at this point?

perhaps I wouldn't design something in the same style if I didn't want it to be recognised
Last edited by Asakus on Tue Feb 15, 2022 12:44 pm, edited 1 time in total.
User avatar
Asakus
 
Posts: 13
Joined: Wed Apr 04, 2012 7:19 am
Location: Poland

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Python-Requests [Bot], uniqm1 and 5 guests