Game Development: Bull Ram

Announcements about major changes in Haven & Hearth.

Game Development: Bull Ram

Postby jorb » Sun Mar 20, 2022 9:06 pm

We've been developing, and here's what's new.

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New Implementations
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  • Added "Bulldog", sausage.

Key Fixes
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  • Added variable materials to "Battering Ram", giving them visual influence from the types of wood used to construct them.
  • Can place War Flags within the build exclusion zone of Thingwalls.

Small Fixes
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  • Tree Pots now display the new quality of trees planted in their tooltips.
  • Can now inspect crops for quality when they are harvestable (including trellis crops).
  • Can place and take items at the bottom of a stockpile by holding Ctrl-Shift when using the mousewheel to transfer items.

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As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9 is the "Pencil Pusher's Hat".

Store Description wrote:Image$9 Writing down, erasing, and writing down again, in an endless cycle of death and rebirth.


All Gold & Silver subscribers have been awarded the "Pencil Pusher's Hat", free of charge.

In the Pipe
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  • We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
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Re: Game Development: Bull Ram

Postby Nightdawg » Sun Mar 20, 2022 9:06 pm

Nightdawg wrote:Image


I ANTICIPATE THIS HAT BUT RECOLOURED


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Oh shit oh fuck no way
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Re: Game Development: Bull Ram

Postby shubla » Sun Mar 20, 2022 9:07 pm

No dev stream? Oh right, separate thread for that, right? right??
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Re: Game Development: Bull Ram

Postby jordancoles » Sun Mar 20, 2022 9:08 pm

:?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Bull Ram

Postby mulamishne » Sun Mar 20, 2022 9:10 pm

jorb wrote:[*] Added variable materials to "Battering Ram", giving them visual influence from the types of wood used to construct them.


Great, now siege is even MORE defender favored.
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Re: Game Development: Bull Ram

Postby DonVelD » Sun Mar 20, 2022 9:12 pm

Weren't we supposed to do tests to help fix the crashes some day btw? Stream when?
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Re: Game Development: Bull Ram

Postby Hesufo » Sun Mar 20, 2022 9:14 pm

yikes.
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Re: Game Development: Bull Ram

Postby loftar » Sun Mar 20, 2022 9:17 pm

DonVelD wrote:Weren't we supposed to do tests to help fix the crashes some day btw? Stream when?

You are right. I'm still in the process of fixing some surrounding issues to make any logs of suspected events more reliable.
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Re: Game Development: Bull Ram

Postby kirion » Sun Mar 20, 2022 9:19 pm

Tree Pots now display the new quality of trees planted in their tooltips.
Can now inspect crops for quality when they are harvestable (including trellis crops).


Very nice, thanks :D
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Re: Game Development: Bull Ram

Postby Zentetsuken » Sun Mar 20, 2022 9:19 pm

jorb wrote:
  • Added variable materials to "Battering Ram", giving them visual influence from the types of wood used to construct them.


mmm yes, just what the world needed at the 11.5 month mark

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jorb wrote:
  • We are working on a conversation system for quest givers

  • Making progress


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