Game Development: Sturdy Prayer

Announcements about major changes in Haven & Hearth.

Re: Game Development: Sturdy Prayer

Postby noindyfikator » Sun Apr 24, 2022 9:43 pm

Welcome back, good patch. Can't wait for next dev stream
W3 - W10 - Hermit / small plots with spruces
W11 - The Friend Zone
W12 - KoA aka Kingdom of Ashes
W13 - Monke
W14 - Alpaca Farm aka Animal Planet
W15 - Whatever Bay - The Greatest Siege Defense Victory in Haven History - https://www.youtube.com/watch?v=KhyUveSeZ0Q
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Re: Game Development: Sturdy Prayer

Postby ZantetsukenX » Sun Apr 24, 2022 9:45 pm

It's the perfect time to start thinking about a new world. Elden Ring and Lost Ark are starting to die down a bit and there aren't any real major games coming in the next month or two. A new world in HnH would be perfect to fill the lull.
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Re: Game Development: Sturdy Prayer

Postby DonVelD » Sun Apr 24, 2022 9:48 pm

For real though, the attempt to fix the bug, the qol prayer, and obv the epic bed make up for a great patch compared to a birb one, thank you. Waiting for the stream & reset!
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Re: Game Development: Sturdy Prayer

Postby jorb » Sun Apr 24, 2022 9:52 pm

abt79 wrote:Any chance for some further discussion of what has led to this semi-hiatus that’s slowed development?


We've spent several dev nights lately just talking about all kinds of things not immediately related to anything. Philosophy, books, 3D rendering, the usual chatter. Loftar was away for a week, &c&c. We have also been working on the quest-system-upgrade, which has taken a fair bit of time.

Idk, wasn't really planned. Ultimately not particularly important. The work continues as always.

There are plans. :)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Sturdy Prayer

Postby Halbertz » Sun Apr 24, 2022 9:59 pm

jorb wrote:
abt79 wrote:Any chance for some further discussion of what has led to this semi-hiatus that’s slowed development?


We've spent several dev nights lately just talking about all kinds of things not immediately related to anything. Philosophy, books, 3D rendering, the usual chatter. Loftar was away for a week, &c&c. We have also been working on the quest-system-upgrade, which has taken a fair bit of time.

Idk, wasn't really planned. Ultimately not particularly important. The work continues as always.

There are plans. :)

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Re: Game Development: Sturdy Prayer

Postby Pills » Sun Apr 24, 2022 10:23 pm

jorb wrote:[*] Added "Memories of The Seen", ancestral prayer. Restores all Discoveries previously known by your immediate ancestor.[/list]


Nice!
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Re: Game Development: Sturdy Prayer

Postby widelec_szatana » Sun Apr 24, 2022 10:46 pm

jorb wrote:[*] Added "Memories of The Seen", ancestral prayer. Restores all Discoveries previously known by your immediate ancestor.


Does this work on combat moves aswell?

and how about making sheet and pillow separate craftable objects?
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Re: Game Development: Sturdy Prayer

Postby DonVelD » Sun Apr 24, 2022 10:50 pm

widelec_szatana wrote:
jorb wrote:[*] Added "Memories of The Seen", ancestral prayer. Restores all Discoveries previously known by your immediate ancestor.


Does this work on combat moves aswell?

There's one for combat moves, kins, and thingwalls already.
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Re: Game Development: Sturdy Prayer

Postby abt79 » Sun Apr 24, 2022 11:11 pm

Neat, excited to see how the tree quest rework shakes out, for all the dev time that’s gone into it. Ah, to be a fly on the wall during the recent development sessions. Best week-after-Easter wishes from a fan in Burgerland

jorb wrote:There are plans. :)

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Re: Game Development: Sturdy Prayer

Postby kirion » Sun Apr 24, 2022 11:24 pm

the "memory of the seen" magic is pretty good, maybe death won't be so much of a moral blow one day :D
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