Game Development: Grub-Grub

Announcements about major changes in Haven & Hearth.

Game Development: Grub-Grub

Postby jorb » Sun May 15, 2022 9:16 pm

We've been developing, and here's what's new.

Image

New Implementations
-----------------------
  • Added "Grub-Grub", survival food.
  • Added animation(s) when paving.

Key Fixes
-----------------------
  • Fixed a problem by which item outlines could linger on the equipment screen when switching between items.
  • Fixed a problem by which combat cooldown was not properly initiated when firing ranged weapons, allowing for firing twice.

Small Fixes
-----------------------
  • Added a tooltip on the progress meter to display percentage of completion.
  • Fixed a bug by which it was possible to open multiple instances of the "Curding Tub" interface.
  • Fixed a bug with the ancestors (bless them) asked for decals, which were then applied to the shrine, rather than sacrificed, when delivered.

Image
As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9 is the "Verdant Hat".

Store Description wrote:Image$9 Sprung forth from fecund earth, and grown tall in rows of gold.


All Gold & Silver subscribers have been awarded the "Verdant Hat", free of charge.

In the Pipe
-----------------------
  • We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

Enjoy!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Grub-Grub

Postby Virs » Sun May 15, 2022 9:18 pm

About time.
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Re: Game Development: Grub-Grub

Postby Halbertz » Sun May 15, 2022 9:19 pm

Pog
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Re: Game Development: Grub-Grub

Postby Festipiggy123 » Sun May 15, 2022 9:19 pm

Audiosmurf wrote:
Massa wrote:world 14
o
r
l
d

1
4

There's no other explanation.

inb4 modest update with a new mushroom and sausage recipe

WRONG! we got an awesome grub recipe
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Re: Game Development: Grub-Grub

Postby losexd » Sun May 15, 2022 9:24 pm

Grub Grub!! :oops:

w3/w5 - somewhere :)
w6 - Shamanizma, LS Dragons Reach
w7 - LS Old Monkey, LS Sakhalin
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w12 - North Star
W13 - Monke Lem Plot and LS Midgard

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Re: Game Development: Grub-Grub

Postby Shri » Sun May 15, 2022 9:26 pm

Awesome work on game so far. Keep going.
And thx for update.
As long as it is constructive. I care.
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Re: Game Development: Grub-Grub

Postby shubla » Sun May 15, 2022 9:29 pm

Which would take longer:
Joining a global defensive alliance
Improved quest discussion system
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Re: Game Development: Grub-Grub

Postby Clemins » Sun May 15, 2022 9:31 pm

Fixing the 0q sketch bed bug next, r-right?
jorb wrote:New players, I would also like to add, should be, and are, particularly easy to target.

https://www.havenandhearth.com/forum/viewtopic.php?f=40&t=44710
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Re: Game Development: Grub-Grub

Postby loftar » Sun May 15, 2022 9:39 pm

Clemins wrote:Fixing the 0q sketch bed bug next, r-right?

Right, I realized that the other day but apparently forgot it as quickly again. Thanks!
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Re: Game Development: Grub-Grub

Postby WowGain » Sun May 15, 2022 10:15 pm

Really?
Okay
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