Game Development: Grub-Grub

Announcements about major changes in Haven & Hearth.

Game Development: Grub-Grub

Postby jorb » Sun May 15, 2022 9:16 pm

We've been developing, and here's what's new.


New Implementations
  • Added "Grub-Grub", survival food.
  • Added animation(s) when paving.

Key Fixes
  • Fixed a problem by which item outlines could linger on the equipment screen when switching between items.
  • Fixed a problem by which combat cooldown was not properly initiated when firing ranged weapons, allowing for firing twice.

Small Fixes
  • Added a tooltip on the progress meter to display percentage of completion.
  • Fixed a bug by which it was possible to open multiple instances of the "Curding Tub" interface.
  • Fixed a bug with the ancestors (bless them) asked for decals, which were then applied to the shrine, rather than sacrificed, when delivered.

As always, if you liked what we did here: Support the patch.

Today's Patch Item, for the fair price of $9 is the "Verdant Hat".

Store Description wrote:Image$9 Sprung forth from fecund earth, and grown tall in rows of gold.

All Gold & Silver subscribers have been awarded the "Verdant Hat", free of charge.

In the Pipe
  • We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
  • Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
  • Our primary development direction is toward object-controlled-objects.
  • Time to... like us on Facebook?
  • Time to... follow us on Twitter?

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Re: Game Development: Grub-Grub

Postby Virs » Sun May 15, 2022 9:18 pm

About time.
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Re: Game Development: Grub-Grub

Postby Halbertz » Sun May 15, 2022 9:19 pm

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Re: Game Development: Grub-Grub

Postby Festipiggy123 » Sun May 15, 2022 9:19 pm

Audiosmurf wrote:
Massa wrote:world 14


There's no other explanation.

inb4 modest update with a new mushroom and sausage recipe

WRONG! we got an awesome grub recipe
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Re: Game Development: Grub-Grub

Postby losexd » Sun May 15, 2022 9:24 pm

Grub Grub!! :oops:

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Re: Game Development: Grub-Grub

Postby Shri » Sun May 15, 2022 9:26 pm

Awesome work on game so far. Keep going.
And thx for update.
As long as it is constructive. I care.
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Re: Game Development: Grub-Grub

Postby shubla » Sun May 15, 2022 9:29 pm

Which would take longer:
Joining a global defensive alliance
Improved quest discussion system
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Re: Game Development: Grub-Grub

Postby Clemins » Sun May 15, 2022 9:31 pm

Fixing the 0q sketch bed bug next, r-right?
jorb wrote:New players, I would also like to add, should be, and are, particularly easy to target.
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Re: Game Development: Grub-Grub

Postby loftar » Sun May 15, 2022 9:39 pm

Clemins wrote:Fixing the 0q sketch bed bug next, r-right?

Right, I realized that the other day but apparently forgot it as quickly again. Thanks!
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Re: Game Development: Grub-Grub

Postby WowGain » Sun May 15, 2022 10:15 pm

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