DonVelD wrote:Also there was a suggestion from Nightdawg of searching down players so you don't have to KO them in order to see their loot, which would really benefit them or just wouldn't change anything but the less lethal/punishing option would be there. Wouldn't you know it - the same people that it would benefit cried that it'd favor the aggressor and/or encourage behavior like that.
viewtopic.php?f=48&t=72365
No, the original suggestion was that, if the victim consented, you wouldn't need to KO them to
steal their loot. There's a big difference there. It would require the victim to give up on running away in hopes that the attacker would only steal their shit without KOing them (the decision is left up to the attacker, who would also retain the current option of KOing the victim). Basically, it would make mugging far more convenient for the attacker (which would inherently encourage mugging by lowering the time/effort threshold), and Nightdawg was framing it as something he suggested out of the goodness of his heart for the poor sprucecaps, without any self-interest. From the most optimistic perspective, it was just a poorly-conceived idea that would not significantly help victims in practice. If you want to think more pessimistically, a griefer asked for a feature to make griefing take less effort.
Being able to simply
view the inventory so you can decide beforehand whether the victim is worth mugging or not was exactly what I suggested:
VDZ wrote:Anyways, we're going in circles, so let me suggest an alternative instead: If the problem is "I want to know if the sprucecap has anything worth stealing before I KO them", why not instead add a mechanic that allows you to somehow view a hearthling's inventory (without their consent, and without being able to take anything from it)
like Mulamishne hinted at earlier? It could be a minor criminal act requiring you to touch the player, or perhaps a combat move (maybe even a maneuver?) that people could use to scout out mugging targets, giving away their intent without immediately committing to knocking out the victim and stealing their shit? If the problem you want to solve is that you don't want to go through the whole mugging process just to see if they have anything worth stealing, this should work without their consent, and even if they try to run. Furthermore, finding their inventory devoid of valuables might actually encourage muggers to drop combat (so as to not waste time) and let their target get away. This should work given the intentions of both parties, and should be beneficial to both parties (with the exception of those regularly walking around with pearls in their inventories, but in that case you're just asking for it).
It was immediately after that post that Nightdawg threw a temper tantrum and deleted his post.