Game Development: Tough Jugs

Announcements about major changes in Haven & Hearth.

Re: Game Development: Tough Jugs

Postby pawnchito » Mon Jun 06, 2022 12:00 am

jorb wrote:
pawnchito wrote:Loftar returns to the forums and brings us this gift from the gods themselves. Tell me the rest of the animals will be next?!


By cattle I mean domestic animals generally. Same for all of them.


Wow it works with all animals. Banging quality of life change.
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Re: Game Development: Tough Jugs

Postby Schattengaenger » Mon Jun 06, 2022 12:37 am

DDDsDD999 wrote:It seems you forgot to make the jugs fit in belts.


With that volume for water I would even think that this is intended behaviour.
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Re: Game Development: Tough Jugs

Postby bumfrog » Mon Jun 06, 2022 12:43 am

Straw Twine

pretty nice little patch tho. Jugs are now inventory BIS
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Re: Game Development: Tough Jugs

Postby IaCobak » Mon Jun 06, 2022 12:48 am

Glass jug is nice! Very hoping to see Glass jar's for alchemy (potions) too.
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Re: Game Development: Tough Jugs

Postby Harthel » Mon Jun 06, 2022 2:16 am

Nice Juggs
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Re: Game Development: Tough Jugs

Postby hektor96643 » Mon Jun 06, 2022 3:06 am

:lol: :lol: the lovely ppl of this forum...
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Re: Game Development: Tough Jugs

Postby jordancoles » Mon Jun 06, 2022 3:19 am

Cattle should no longer roam-walk through open gates.


Pretty great, actually
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
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Re: Game Development: Tough Jugs

Postby noindyfikator » Mon Jun 06, 2022 7:32 am

jorb wrote:[*] Added an animation to turn and look. When the character is interacting with things, he will now turn to look at them.


pog, thanks for the update

sadly there was not a single client improvement ;/
W3 - W10 - Hermit / small plots with spruces
W11 - The Friend Zone
W12 - KoA aka Kingdom of Ashes
W13 - Monke
W14 - Alpaca Farm aka Animal Planet
W15 - Whatever Bay - The Greatest Siege Defense Victory in Haven History - https://www.youtube.com/watch?v=KhyUveSeZ0Q
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Re: Game Development: Tough Jugs

Postby Mashadar » Mon Jun 06, 2022 7:52 am

jorb wrote:[*] Cattle should no longer roam-walk through open gates.

That's nice in principle, but please make it so it only counts for round-pole and stone fences (and possibly one "big" gate type, either visitor or non-visitor gates).
There should remain some way to release animals into the wild. If you lose control of your animals and you're stuck with thousands of them, which easily happens in later parts of the world, opening the gates for a while is the easiest form of mitigation.
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Re: Game Development: Tough Jugs

Postby KwonChiMin » Mon Jun 06, 2022 8:03 am

Mashadar wrote:
jorb wrote:[*] Cattle should no longer roam-walk through open gates.
opening the gates for a while is the easiest form of mitigation.

butchers cleaver is the easiest form of mitigation
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