VDZ wrote:It was immediately after that post that Nightdawg threw a temper tantrum and deleted his post.
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SnuggleSnail wrote:Realizing every hermit deserves it is the end game \o/
VDZ wrote:It was immediately after that post that Nightdawg threw a temper tantrum and deleted his post.
SnuggleSnail wrote:Realizing every hermit deserves it is the end game \o/
VDZ wrote:No, the original suggestion was that, if the victim consented, you wouldn't need to KO them to steal their loot. There's a big difference there. It would require the victim to give up on running away in hopes that the attacker would only steal their shit without KOing them (the decision is left up to the attacker, who would also retain the current option of KOing the victim). Basically, it would make mugging far more convenient for the attacker (which would inherently encourage mugging by lowering the time/effort threshold), and Nightdawg was framing it as something he suggested out of the goodness of his heart for the poor sprucecaps, without any self-interest. From the most optimistic perspective, it was just a poorly-conceived idea that would not significantly help victims in practice. If you want to think more pessimistically, a griefer asked for a feature to make griefing take less effort.
VDZ wrote:a griefer asked for a feature to make griefing take less effort.
Clemins wrote:Honestly, you are severely underestimating how "difficult" it is to catch a "sprucecap".
VDZ wrote:With the stat difference, it doesn't make any difference and I'd be curbstomped whether I was naked or in top tier combat gear. If anything, steel armor would make it take longer for me to be KOed, meaning you'd cause bigger openings and perform more attacks in the fight and thus deal more HHP damage to me; I'd be better off getting KOed without armor.
VDZ wrote:duhh
WowGain wrote:Hermits and sprucecaps deserve everything they get
Nightdawg wrote:The point of them giving consent was so you can't just scan everyone around you randomly for loot.
Nightdawg wrote:Also what are your thoughts on being able to hold those glass jugs in your belt? Just wanting to prove my point. Be genuine.
Nightdawg wrote:SnuggleSnail wrote:Outside of skii fights or the first two weeks of the world nobody is carrying water in their inventory. For PVP I can only rly see jugs being used during the snakeskin/grand belt era. Once you get a troll belt it wouldn't be the difference between 75L/belt and 125L/belt, it would just mean you have room for some tools/QOL stuff in your belt.
If anything, this would help scrubs that can't kill a troll after playing the game for 12 years.
joojoo1975 wrote:WowGain wrote:Hermits and sprucecaps deserve everything they get
why?
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
jorb wrote:[*] Added an animation to turn and look. When the character is interacting with things, he will now turn to look at them.