New Implementations
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- Added "Embankment Scaffold". Ground in front of an Embankment Scaffold can be raised higher than would otherwise be allowed, to form a ridge. Once one scaffold has been built, it can then be extended much like walls. Pretty excited to add this, and have been wanting to do so for some time. Let's see the crazy exploits you can come up with!
Small Fixes
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- "Mulch" can now be used as landfill.
As always, if you liked what we did here: Support the patch.
Today's Patch Item, for the fair price of $9 is the "Wasteland Cowboy Hat".
Store Description wrote:$9 Has seen enough roentgens to power a small house, and smelling of buckshot.
All Gold & Silver subscribers have been awarded the "Wasteland Cowboy Hat", free of charge.
In the Pipe
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- We are very interested in fixing the nVidia driver crash bug. Go see if you can help!
- We are working on a conversation system for quest givers, which is currently our bigger project (tm). Making progress, but patches may not be weekly.
- Again urging any custom client maker who wishes to stay relevant to get with the new rendering times. Support for the old resources will be dropped at some point.
- Our primary development direction is toward object-controlled-objects.
- Time to... like us on Facebook?
- Time to... follow us on Twitter?
Enjoy!