loftar wrote:fairystyle wrote:Tries to run into nod, but ends up stopping there doing nothing I guess
Right, you're trying to drop soil on that exact vertex, causing the character to into climbing mode.
Admittedly I'm not sure if this is documented anywhere (I guess it wouldn't surprise me if it isn't, and that should probably be fixed), but there is a mechanic by which you can Ctrl+Shift-click with soil on a tile to raise all the four corners of it to the level of the highest corner, and that works by walking to the center of said tile, avoiding the climbing mode. In other words, hold soil, and Ctrl+Shift+Right-click on the green X:
a.png
The same mechanic exists for digging as well, Ctrl+dig-click to level a tile down to the level of the lowest corner.
Yeah, I'd just say pre-climbing mode in this case
Those are some really cool combos, I am excited to use them more, thank you. Regret I didn't figure them randmoly on my own, could save ton of time
Also, it worked, you were right! Feels like scaffold had to deal with that part though (the way other scaffolds did the magic until line changed direction).
These combos are BIG, maybe it's actually a good idea to edit the patch note and add them as "P.S.", so you get less of similar questions
Now back to testing! Will try to deal with turns..