jorb wrote:Thanks for all the input. We had a long discussion about hunger, recognizing your concerns about having to grind all day erry day to maintain 300% Food Efficacy and came up with this instead of what we originally had suggested in OP:
- Reworked hunger
- There is now only one tierless hunger meter, rather than one with seven distinct tiers. The new meter holds 1000 units of hunger, wheras the old meter tiers combined held 700. The hunger values on food dishes will thus be presented as ‰, rather than %.
- Rate of Decay of the hunger meter, and Food Efficacy (FEP% bonus), is determined by where on the continuum of the meter you currently are, rather than by tier.
- Hunger decays by the cube of the current effect level, rather than the square of it.
- Maximum Food Efficacy is x3, and minimum is x1/3, a FEP bonus span from 300% to 33.333...%.
- By removing the discrete tiers, since every piece of food eaten will now slow you down to some extent with no "freebies", we believe it will become a more nuanced question what the optimal hunger level is, hopefully abolishing the psychology of feeling that one has to always operate at the 300% level.
Significantly more elegant imho, and a change I am very happy with, but feel free to opine. Updating OP.
@Jorb you are making that system way too complicated, the difference between the tryhards and normal/casual players will be much higher with that system. Please consider not changing it