noindyfikator wrote:@Jorbtar
are there any changes after all those comments?
There will be, yes.
noindyfikator wrote:@Jorbtar
are there any changes after all those comments?
The_Blode wrote:*cue increased speculative uproar*
VDZ wrote:Actually, while FEP requirement grows, the percentual increase keeps shrinking the further you get.While the total amount of FEPs consumed to reach a certain level keeps increasing, the gaps between the stat gains keep getting closer and closer. In addition, there's also the variety bonus which is more likely to trigger more often as you have to consume more food, which even further reduces the gap between the 'levels'.
- To gain a stat at 10 max stat costs you 10 FEPs.
- To gain a stat when your highest is 20 costs you 20 FEPs, a 100% increase since you were at 10 stats.
- At 30 stats, you need 30 FEPs to gain another stat, a 50% increase since you were at 20.
- At 40 stats, you need 40 FEPs to gain another stat, a 34% increase since you were at 30.
- At 500 stats, you need 500 FEPs to gain another stat, a 2% increase since you were at 490.
blablabla
The_Lich_King wrote:The percentage does not grow exponentially, it grows linearly and foods, plus food quality makes sure this growth always gets overshadowed.
Lets actually add exponential FEP growth so eventually FEP requirements will eclipse people's ability to meet them.
MagicManICT wrote:To me, being called a pedo is exactly like being called gay.
Jalpha wrote:She must have been in heat bro. She was literally fanging for it. Literally posting repeatedly in chat, in all caps "DO IT! POST YOUR DICK! THERE'S NO WAY IT'S 7 INCHES!"
How could any hot-blooded male deny such a request under the circumstances.
jorb wrote:Thanks for all the input. We had a long discussion about hunger, recognizing your concerns about having to grind all day erry day to maintain 300% Food Efficacy and came up with this instead of what we originally had suggested in OP:
- Reworked hunger
- There is now only one tierless hunger meter, rather than one with seven distinct tiers. The new meter holds 1000 units of hunger, wheras the old meter tiers combined held 700. The hunger values on food dishes will thus be presented as ‰, rather than %.
- Rate of Decay of the hunger meter, and Food Efficacy (FEP% bonus), is determined by where on the continuum of the meter you currently are, rather than by tier.
- Hunger decays by the cube of the current effect level, rather than the square of it.
- Maximum Food Efficacy is x3, and minimum is x1/3, a FEP bonus span from 300% to 33.333...%.
- By removing the discrete tiers, since every piece of food eaten will now slow you down to some extent with no "freebies", we believe it will become a more nuanced question what the optimal hunger level is, hopefully abolishing the psychology of feeling that one has to always operate at the 300% level.
Significantly more elegant imho, and a change I am very happy with, but feel free to opine. Updating OP.
jorb wrote:Thanks for all the input. We had a long discussion about hunger, recognizing your concerns about having to grind all day erry day to maintain 300% Food Efficacy and came up with this instead of what we originally had suggested in OP:
- Reworked hunger
- There is now only one tierless hunger meter, rather than one with seven distinct tiers. The new meter holds 1000 units of hunger, wheras the old meter tiers combined held 700. The hunger values on food dishes will thus be presented as ‰, rather than %.
- Rate of Decay of the hunger meter, and Food Efficacy (FEP% bonus), is determined by where on the continuum of the meter you currently are, rather than by tier.
- Hunger decays by the cube of the current effect level, rather than the square of it.
- Maximum Food Efficacy is x3, and minimum is x1/3, a FEP bonus span from 300% to 33.333...%.
- By removing the discrete tiers, since every piece of food eaten will now slow you down to some extent with no "freebies", we believe it will become a more nuanced question what the optimal hunger level is, hopefully abolishing the psychology of feeling that one has to always operate at the 300% level.
Significantly more elegant imho, and a change I am very happy with, but feel free to opine. Updating OP.
jorb wrote:Thanks for all the input. We had a long discussion about hunger, recognizing your concerns about having to grind all day erry day to maintain 300% Food Efficacy and came up with this instead of what we originally had suggested in OP:
- Reworked hunger
- There is now only one tierless hunger meter, rather than one with seven distinct tiers. The new meter holds 1000 units of hunger, wheras the old meter tiers combined held 700. The hunger values on food dishes will thus be presented as ‰, rather than %.
- Rate of Decay of the hunger meter, and Food Efficacy (FEP% bonus), is determined by where on the continuum of the meter you currently are, rather than by tier.
- Hunger decays by the cube of the current effect level, rather than the square of it.
- Maximum Food Efficacy is x3, and minimum is x1/3, a FEP bonus span from 300% to 33.333...%.
- By removing the discrete tiers, since every piece of food eaten will now slow you down to some extent with no "freebies", we believe it will become a more nuanced question what the optimal hunger level is, hopefully abolishing the psychology of feeling that one has to always operate at the 300% level.
Significantly more elegant imho, and a change I am very happy with, but feel free to opine. Updating OP.
jorb wrote:Thanks for all the input. We had a long discussion about hunger, recognizing your concerns about having to grind all day erry day to maintain 300% Food Efficacy and came up with this instead of what we originally had suggested in OP:
- Reworked hunger
- There is now only one tierless hunger meter, rather than one with seven distinct tiers. The new meter holds 1000 units of hunger, wheras the old meter tiers combined held 700. The hunger values on food dishes will thus be presented as ‰, rather than %.
- Rate of Decay of the hunger meter, and Food Efficacy (FEP% bonus), is determined by where on the continuum of the meter you currently are, rather than by tier.
- Hunger decays by the cube of the current effect level, rather than the square of it.
- Maximum Food Efficacy is x3, and minimum is x1/3, a FEP bonus span from 300% to 33.333...%.
- By removing the discrete tiers, since every piece of food eaten will now slow you down to some extent with no "freebies", we believe it will become a more nuanced question what the optimal hunger level is, hopefully abolishing the psychology of feeling that one has to always operate at the 300% level.
Significantly more elegant imho, and a change I am very happy with, but feel free to opine. Updating OP.