Prelude: World 14

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 14

Postby Batguanus » Fri Jul 29, 2022 8:08 pm

W 14 is great!!!
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Re: Prelude: World 14

Postby Procne » Fri Jul 29, 2022 8:09 pm

Oh well, last year it came on eastern, now it will come in the middle of vacation. Guess I'll skip this time
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Re: Prelude: World 14

Postby WillBurrows » Fri Jul 29, 2022 8:13 pm

Nice.
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Re: Prelude: World 14

Postby shubla » Fri Jul 29, 2022 8:17 pm

jorb wrote:[*] Reworked the Mulberry leaf mechanic. Mulberry leaves now have a number of "uses" when silk worms eat them, ~50. Aiming to normalize the amount of leaves provided by a single tree.

In W15 maybe worms/flaments will also have uses and you can make 10 cloths of silk with just 1 cupboard, no?
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Re: Prelude: World 14

Postby ZantetsukenX » Fri Jul 29, 2022 8:18 pm

Can we get some way of dealing with midges? Like maybe a butterfly net that lets you catch them or something to that effect. It's kind of annoying that currently the only options dealing with a midge in your base is either let it bite you until it's satisfied, or go hide somewhere until it despawns 15+ minutes later.
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Re: Prelude: World 14

Postby shubla » Fri Jul 29, 2022 8:20 pm

Midgets are no joke. In Finland one woman and her dogs got almost killed by a swarm!
Should buff them if something.

With siege you can either choose majority of casual players.

Or then you can choose the sociopaths minority that sieges hose casual players.


If you choose easy siege, you will lose 100 casual players.

If you choose hard siege, you will save all those 100 casuals, but wont lose any other players because they're losers who'd play this game anyway because they don't have anything else to do!
Last edited by shubla on Fri Jul 29, 2022 8:22 pm, edited 1 time in total.
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Re: Prelude: World 14

Postby shubla » Fri Jul 29, 2022 8:22 pm

---
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I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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Re: Prelude: World 14

Postby DDDsDD999 » Fri Jul 29, 2022 8:23 pm

tl;dr: salt, realms, whales, knarrs, and siege bad but can't remove content so hopefully this time they're nerfed enough to be functionally removed
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Re: Prelude: World 14

Postby Massa » Fri Jul 29, 2022 8:23 pm

lysm jorb

i do believe a 3 day soak or 48 hour one would be an extremely wise change, 5 days was quite, quite heavy handed
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Re: Prelude: World 14

Postby Audiosmurf » Fri Jul 29, 2022 8:23 pm

ZantetsukenX wrote:Can we get some way of dealing with midges? Like maybe a butterfly net that lets you catch them or something to that effect. It's kind of annoying that currently the only options dealing with a midge in your base is either let it bite you until it's satisfied, or go hide somewhere until it despawns 15+ minutes later.

Make midges avoid you when you have the soapy status on an infected wound.
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NORMALIZE IT
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