EVE Online: creates a new tutorial in 2010 or so where you are railroaded into losing a ship, to showcase that it is normal part of the gameplay loop to lose a ship.
Haven and Hearth: is a hardcore pvp game. Instead of being upfront about it (and explaining peaceful play-style is possible and valid if you take precautions to protect yourself) devs apparently think it's a great surprise to people expecting Stardew Valley Online that definitely doesn't make them ragequit.
To clarify/elaborate: I'm not sure if I've mentioned this before, but I'm starting to theorize that Jorb has this stupid idea that "player starts game, doesn't know there is PvP, gets shit kicked in" is intended and thinks it somehow gets people hooked. Well it does hook some people, who want a PvP game, but for the average player, it just results in a thread like this.
Again, this is pure speculation but dev actions strongly support it:
You want PvP = game doesn't advertise the fact it has it to you.
You don't want PvP = game thinks it's funny/engaging that you learn it does have it the hard way.