Game Development: World 14

Announcements about major changes in Haven & Hearth.

Re: Game Development: World 14

Postby Xoatl » Fri Aug 12, 2022 9:14 pm

The_Lich_King wrote:
Xoatl wrote:havent been able to log in at all. both enders and vanilla client are crashing before even character selection. I know of one other person reporting the same bug.


Its the server trying to keep up with 1500 players saving maps all at once

I hope so anyway I suppose Ill post the error log for good measure.

java.lang.RuntimeException: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_UNSUPPORTED on thread AWT-EventQueue-0
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:201)
at com.jogamp.opengl.Threading.invokeOnOpenGLThread(Threading.java:202)
at com.jogamp.opengl.Threading.invoke(Threading.java:221)
at com.jogamp.opengl.awt.GLCanvas.display(GLCanvas.java:503)
at haven.JOGLPanel.uglyjoglhack(JOGLPanel.java:314)
at haven.JOGLPanel.renderloop(JOGLPanel.java:335)
at java.lang.Thread.run(Unknown Source)
Caused by: com.jogamp.opengl.GLException: Caught BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_UNSUPPORTED on thread AWT-EventQueue-0
at com.jogamp.opengl.GLException.newGLException(GLException.java:76)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1327)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1147)
at com.jogamp.opengl.awt.GLCanvas$12.run(GLCanvas.java:1442)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: haven.render.gl.BGL$BGLException: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_UNSUPPORTED
at haven.render.gl.BufferBGL.run(BufferBGL.java:65)
at haven.render.gl.GLEnvironment.process(GLEnvironment.java:328)
at haven.JOGLPanel.redraw(JOGLPanel.java:200)
at haven.JOGLPanel.access$000(JOGLPanel.java:39)
at haven.JOGLPanel$1.display(JOGLPanel.java:101)
at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:692)
at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:674)
at com.jogamp.opengl.awt.GLCanvas$11.run(GLCanvas.java:1428)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1293)
... 16 more
Caused by: haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_UNSUPPORTED
at haven.render.gl.GLFrameBuffer.lambda$null$0(GLFrameBuffer.java:68)
at haven.render.gl.BGL$4.run(BGL.java:218)
at haven.render.gl.BufferBGL.run(BufferBGL.java:57)
... 24 more
Xoatl
 
Posts: 87
Joined: Sun Jan 30, 2011 9:54 pm

Re: Game Development: World 14

Postby loftar » Fri Aug 12, 2022 9:31 pm

Xoatl wrote:haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_UNSUPPORTED

What graphics card do you use?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: World 14

Postby VDZ » Fri Aug 12, 2022 9:36 pm

If you happen to have a Radeon and are on the Optional driver, try downgrading to the Recommended driver. They did an OpenGL overhaul recently and it's been causing issues with some games.
User avatar
VDZ
 
Posts: 2660
Joined: Sun Jul 17, 2011 2:27 am

Re: Game Development: World 14

Postby Gustyboy » Fri Aug 12, 2022 9:38 pm

Is everyone is laggy or it's just me ?
Gustyboy
 
Posts: 75
Joined: Mon Apr 04, 2011 11:23 am

Re: Game Development: World 14

Postby VDZ » Fri Aug 12, 2022 9:40 pm

The game has been unusually laggy for me, but that might be due to there being so many players online. But right now:
The server appears to have crashed :(
User avatar
VDZ
 
Posts: 2660
Joined: Sun Jul 17, 2011 2:27 am

Re: Game Development: World 14

Postby kirion » Fri Aug 12, 2022 9:40 pm

Gustyboy wrote:Is everyone is laggy or it's just me ?


There is was about 1600 players online, lag is normal at this point.
User avatar
kirion
 
Posts: 373
Joined: Sat Jul 31, 2010 11:45 pm

Re: Game Development: World 14

Postby Xoatl » Fri Aug 12, 2022 9:44 pm

loftar wrote:
Xoatl wrote:haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_UNSUPPORTED

What graphics card do you use?

Laptop built in Intel HD Graphics 4600 and NVIDIA Qaudro K610M. I"ve updated both graphics cards. Java. Reinstalled the appdata. Been fiddling with it for an hour. Was about to try different configurations for java in nvidia control panel
Xoatl
 
Posts: 87
Joined: Sun Jan 30, 2011 9:54 pm

Re: Game Development: World 14

Postby Xoatl » Fri Aug 12, 2022 9:48 pm

Xoatl wrote:
loftar wrote:
Xoatl wrote:haven.render.gl.GLFrameBuffer$FormatException: FBO failed completeness test: GL_FRAMEBUFFER_UNSUPPORTED

What graphics card do you use?

Laptop built in Intel HD Graphics 4600 and NVIDIA Qaudro K610M. I"ve updated both graphics cards. Java. Reinstalled the appdata. Been fiddling with it for an hour. Was about to try different configurations for java in nvidia control panel

This seems to have worked but I dont know what exactly fixed it. I was mainly focusing on the opengl and multidisplay options fyi.
Xoatl
 
Posts: 87
Joined: Sun Jan 30, 2011 9:54 pm

Re: Game Development: World 14

Postby loftar » Fri Aug 12, 2022 9:56 pm

Xoatl wrote:This seems to have worked but I dont know what exactly fixed it. I was mainly focusing on the opengl and multidisplay options fyi.

Huh, I would've thought it was driver dependent, so that's interesting to know. Would be even more interesting to know what caused it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
loftar
 
Posts: 8926
Joined: Fri Apr 03, 2009 7:05 am

Re: Game Development: World 14

Postby The_Lich_King » Fri Aug 12, 2022 9:57 pm

CERAMIC MOTHERFUCKING KNIVES BOYS

EARLY GAME BLADED WEAPON!!
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
User avatar
The_Lich_King
 
Posts: 1137
Joined: Fri Jun 20, 2014 5:24 pm
Location: The pool of autistic dread that is left in W15

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Bytespider [Bot], Python-Requests [Bot] and 32 guests