Hotfix: Mine Pyres

Announcements about major changes in Haven & Hearth.

Re: Hotfix: Mine Pyres

Postby Vigilance » Mon Aug 22, 2022 11:22 pm

Sheesh. Flat one day might've been a bit too far. Global leader has no advantage at all over the other folk for even fleeting moments. A scaling solution would've been more elegant.
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Re: Hotfix: Mine Pyres

Postby Ag_Revol » Mon Aug 22, 2022 11:23 pm

VDZ wrote:Great changes.

jorb wrote:
  • You can no longer hack-click herbs you can't see by guessing their ID.

What the hell? I want the story behind this, this sounds brilliant.


It all started with a forager credo really wanting that god damn "Pick up Kvann" quest for one of our guys. I've seen it, he didn't, despite having more PER*EXP than me.
Well, we figured out since the item exists, - why shouldn't we be able to interact with it?
And, miraculously, you could by referencing the entity ID. So yeah, easy Kvann. #Worth 8-)
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Re: Hotfix: Mine Pyres

Postby VDZ » Mon Aug 22, 2022 11:24 pm

Syrenik wrote:Amen I can completely agree... got a credo quest that requires spring time... sucks wasting 10klp everytime you get something out of season and have to abandoned the quest to possibly waste another 10klp time and time again... left mine cause I've made it to like what feels like step 8.

Actually, you can reroll the first quest of a credo for free nowadays, as many times as you want, but there's a cooldown between rerolls.

Does anyone know the costs for L0 -> L1 and L1 -> L2 Mineholes? I don't even have enough wax to make a single Hardened Leather yet :(
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Re: Hotfix: Mine Pyres

Postby loftar » Mon Aug 22, 2022 11:25 pm

Zentetsuken wrote:what about the people who have already waited 6.5 days for their pyre? can they be compensated?

Their pyres should effectively insta-complete, so I think that takes care of that.
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Re: Hotfix: Mine Pyres

Postby VDZ » Mon Aug 22, 2022 11:29 pm

Ag_Revol wrote:It all started with a forager credo really wanting that god damn "Pick up Kvann" quest for one of our guys. I've seen it, he didn't, despite having more PER*EXP than me.
Well, we figured out since the item exists, - why shouldn't we be able to interact with it?
And, miraculously, you could by referencing the entity ID. So yeah, easy Kvann. #Worth 8-)

Surprising it took that long to discover, it's probably been around since Hafen? Maybe it even works in Legacy?

Jorb's wording of 'guessing' and this post imply there's more to the story, though:
Syndras wrote:
jorb wrote:[*] You can no longer hack-click herbs you can't see by guessing their ID.

Enjoy!


This isn't even a slap on the wrist for people who actively abused flaws by effectively ddosing the server?

Did people start foraging by just having scripts iterating through numbers and seeing which ones it responded to?
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Re: Hotfix: Mine Pyres

Postby Zentetsuken » Mon Aug 22, 2022 11:32 pm

loftar wrote:
Zentetsuken wrote:what about the people who have already waited 6.5 days for their pyre? can they be compensated?

Their pyres should effectively insta-complete, so I think that takes care of that.


but now I am only 1 day ahead my competitors even though I had to wait 6.5 days behind mine :x
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Re: Hotfix: Mine Pyres

Postby loftar » Mon Aug 22, 2022 11:34 pm

VDZ wrote:Jorb's wording of 'guessing' and this post imply there's more to the story, though:

Nah, that was just the way we were talking about it. I'm not aware of anyone actually guessing.
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Re: Hotfix: Mine Pyres

Postby VDZ » Mon Aug 22, 2022 11:38 pm

loftar wrote:
VDZ wrote:Jorb's wording of 'guessing' and this post imply there's more to the story, though:

Nah, that was just the way we were talking about it. I'm not aware of anyone actually guessing.


Disappointing, to be honest. It would've been a really clever way to cheat.
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Re: Hotfix: Mine Pyres

Postby DDDsDD999 » Mon Aug 22, 2022 11:43 pm

Good update.
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Re: Hotfix: Mine Pyres

Postby Thilloq » Mon Aug 22, 2022 11:45 pm

got this error when tried to connect after the restart

java.lang.RuntimeException: failed to load mapfile
at haven.GameUI.addchild(GameUI.java:770)
at haven.UI.addwidget(UI.java:255)
at haven.RemoteUI.run(RemoteUI.java:77)
at haven.MainFrame.uiloop(MainFrame.java:299)
at haven.MainFrame.run(MainFrame.java:315)
at haven.MainFrame.main2(MainFrame.java:410)
at haven.MainFrame.lambda$main$0(MainFrame.java:443)
at java.lang.Thread.run(Unknown Source)
Caused by: java.io.IOException: error when loading index: haven.Message$EOF: Required 1 bytes, got only 0
at haven.MapFile.load(MapFile.java:112)
at haven.GameUI.addchild(GameUI.java:765)
... 7 more
Caused by: haven.Message$EOF: Required 1 bytes, got only 0
at haven.Message.rensure(Message.java:103)
at haven.Message.int8(Message.java:118)
at haven.Message.uint8(Message.java:122)
at haven.MapFile.load(MapFile.java:98)
... 8 more
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