Game Development: Winter Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Winter Garden

Postby Audiosmurf » Tue Sep 20, 2022 11:24 pm

Does this mean underground farming is finally real
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
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Re: Game Development: Winter Garden

Postby springyb » Tue Sep 20, 2022 11:27 pm

Audiosmurf wrote:Does this mean underground farming is finally real


I bet that's what they're fixing right now lol
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Re: Game Development: Winter Garden

Postby Reiber » Tue Sep 20, 2022 11:28 pm

Audiosmurf wrote:Does this mean underground farming is finally real


heck yea, finally i can take full advantage of the learningbonus from cavehermit
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Re: Game Development: Winter Garden

Postby Sephiron » Tue Sep 20, 2022 11:28 pm

gotta grow my weed in this thang to keep the feds from snoopin
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Re: Game Development: Winter Garden

Postby Sephiron » Tue Sep 20, 2022 11:30 pm

JTB wrote:With winter duration of 5 days, greenhouses are beautifull, but useless. IMO they are great.

Nah not useless, your plants don't die. meaning you don't really have to take much of a break from farming at all
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Re: Game Development: Winter Garden

Postby R509 » Tue Sep 20, 2022 11:31 pm

MAKE WINTER LONG AGAIN
t. Ryan
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Re: Game Development: Winter Garden

Postby Alitis » Tue Sep 20, 2022 11:33 pm

Great update ! thanks ! looking forward for winter patch.
some ideas:
How about the world had zones like far north and far south winter lasts longer.
This way people could choose in what type of climate they want to live in. I mean, rain is already a local phenomenon, why not snow too. Just in a more permanent basis.
This could also give the option to some people willing to travel far from their base for some seasonal foragables.
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Re: Game Development: Winter Garden

Postby loftar » Tue Sep 20, 2022 11:35 pm

Kearn wrote:i am hoping that the shortening is a temporary stopgap and not a permanent fixture

That is certainly the intention. I don't think we're quite there just yet, but some day.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Winter Garden

Postby ItsFunToLose » Tue Sep 20, 2022 11:36 pm

Alitis wrote:Great update ! thanks ! looking forward for winter patch.
some ideas:
How about the world had zones like far north and far south winter lasts longer.
This way people could choose in what type of climate they want to live in. I mean, rain is already a local phenomenon, why not snow too. Just in a more permanent basis.
This could also give the option to some people willing to travel far from their base for some seasonal foragables.

and introduce it immediately this world so people who already settled aren't making a reasonable choice, but having things foist upon them willy nilly
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Re: Game Development: Winter Garden

Postby kirion » Tue Sep 20, 2022 11:43 pm

Woah greenhouses! You make my day :D
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