Game Development: Winter Garden

Announcements about major changes in Haven & Hearth.

Re: Game Development: Winter Garden

Postby sakroit » Thu Sep 22, 2022 9:37 am

Sunstone greenhouse to plant crops underground when?
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Re: Game Development: Winter Garden

Postby WhatsitallaboutAlfie » Thu Sep 22, 2022 7:07 pm

I forsee greenhouse and long winter definitely cutting into my fun.

Same here!
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Re: Game Development: Winter Garden

Postby Nightdawg » Fri Sep 23, 2022 2:52 am

Nightdawg wrote:I'm calling it before the server comes up:

The green house will take like 100 glass panes for a 5x5 space for crops.

lmfao


I forgot to come back to this.

15 glass panes for 12 crop slots.

lmaoooo
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Re: Game Development: Winter Garden

Postby MysteriousCow » Fri Sep 23, 2022 10:03 am

Joy it's time to make a bunch of alts died to mercury poisoning and make 48 :?
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Re: Game Development: Winter Garden

Postby fallout » Fri Sep 23, 2022 5:15 pm

The cost of larpin is incredibly high
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Re: Game Development: Winter Garden

Postby ItsFunToLose » Fri Sep 23, 2022 11:15 pm

Nightdawg wrote:
Nightdawg wrote:I'm calling it before the server comes up:

The green house will take like 100 glass panes for a 5x5 space for crops.

lmfao


I forgot to come back to this.

15 glass panes for 12 crop slots.

lmaoooo


down from 4:1 panes per tile to 5:4 which is a drastic improvement over your joke. Am I the only one who thinks the price is both reasonable and cheap for what it provides?

MysteriousCow wrote:Joy it's time to make a bunch of alts died to mercury poisoning and make 48 :?


At what stage of the glass pane making process do you think quicksilver poisoning comes into play?

Ya'll acting like watching paint dry four times is exhausting, inexcusable manual labor. Keep playing as if they don't exist, then. Can't do that though, the autists will getchya with their winter boosted super crops!

Can't get got by autists if you're the autist *points to temple*

*starts planning out an expansion for 48 greenhouses*


The real question here is:

Does anyone know if the greenhouse obeys current house internal orientation mechanics where east facing doors result in perfect alignment when entering exiting? The tent that was recently added is north facing for perfect alignment and i am fucking triggered. If i built a greenhouse and it's not internally aligned to the external world properly, I'm going to destroy it.
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Re: Game Development: Winter Garden

Postby ThorleifCleaver » Sat Sep 24, 2022 7:11 pm

Jorb,

You need to add a double tile wide wooden floor ringing the interior of the greenhouse, similar to other interiors, making the effective planting space 3x4 but the overall space 5x6. Keep the outside size of the greenhouse the same. No reason in the world not to have space for barrels/chests that doesn't interfere with the planting space itself.

Also, why not add a larger sized greenhouse? 12x12, same border. Nice to have the option.
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Re: Game Development: Winter Garden

Postby MrBunzy » Sun Sep 25, 2022 3:55 am

Intended that it is still snowing in spring? Some of us have been very patiently waiting for rain.
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Re: Game Development: Winter Garden

Postby ItsFunToLose » Sun Sep 25, 2022 5:13 am

MrBunzy wrote:Intended that it is still snowing in spring? Some of us have been very patiently waiting for rain.

lol
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Re: Game Development: Winter Garden

Postby Robben_DuMarsch » Sun Sep 25, 2022 8:19 am

jorb wrote:
SnuggleSnail wrote:I don't know how big the interior is yet, but if it's less than a 1/4th - 1 full mini-map this is going to make farming very tedious and unfun


Maybe drop the factory mentality, and larp a little? :)


I think it should require mulch every time a crop matures, and every time you replace the mulch it has a troll like percentage chance of awakening a treeant that bashes down the greenhouse and starts to bash any non-wall structure (while having the ability to traverse wall tiles by walking over them.)

Really make them earn those extra quality levels on those crops, you know?
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