Zentetsuken wrote:Potjeh wrote:Screw PvP. Focus on PvE when redoing combat to make it more fun and engaging, less cheesy and well suited for team tactics. You can tweak it later to make it not completely broken in PvP. Most people pretty much never fight in PvP, but everyone fights in PvE all the time, so focusing on PvE will do a lot more to improve the playing experience for most players.
THIS IS THE WAY.
- Remove PvP
- Start working on a total combat/PvE/Animal AI revamp
- Make PvE challenging, fun, uncheesable and built on the current, new concept of gated industry levels and difficulty tiers
- When combat/PvE/Animal AI is polished, start working on PvP
- When PvP is properly tested and polished, Re-Add PvP
Or, instead of asking them to become competent multiplayer PvP combat game design specialists, they could just increase all animal attack range so they are never out ranged from a boat or a cliff and have them run if the path to their target no longer exists, ie, if you get in a boat and break combat with them by leaving the shoreline, then they just run off and never come back. Boat to boat combat just shouldn't exist. The captain of a snekkja is not in position to attack someone at the front tip of their boat. If you're rowing a rowboat, you don't have 2 hands to hit someone with a sword, who is likely several meters away in their own boat. It's just nonsense.
I don't play this game for the PvP. I'd much rather they spend their limited time pushing new content patches and I've come to really enjoy the small refreshing additions, no matter how minor, stupid, useless or underpowered, or how little they alter the current gamestate. I made 100 glass panes and still haven't built a greenhouse, but I'm glad they exist. Even If I never build one. I'd rather plant mushrooms in caves than have a streamlined PvP experience in 18 months.
Autistic theorem: You will never balance PvP in this game no matter what system you design. The current hunger/stat gain system multipliers create orders of magnitudes of difference between players, and you've been playing games your entire life where a nerf of something from +15% damage to +10% damage is enough to retire that class/character forever. You can't balance combat between people with a 14000% difference in raw stats. You can't balance combat between someone with q250 gear against someone with q70 gear. To balance PvP you have to make stats and quality meaningless.
Animals don't need AI, PvP doesn't need to be fun or make sense. It just needs to exist.
+200% animal attack range, run when no path(unrecoverable so bots spamming peace/attack 20 times per second can't just instantly reaggro. You want to fight an animal, be a man), melee combat from a boat to an entity outside of that boat is not possible. Everything is right with the world.
I like to air dribble.