Potjeh wrote:Screw PvP. Focus on PvE when redoing combat to make it more fun and engaging, less cheesy and well suited for team tactics. You can tweak it later to make it not completely broken in PvP. Most people pretty much never fight in PvP, but everyone fights in PvE all the time, so focusing on PvE will do a lot more to improve the playing experience for most players.
Zentetsuken wrote:Potjeh wrote:Screw PvP. Focus on PvE when redoing combat to make it more fun and engaging, less cheesy and well suited for team tactics. You can tweak it later to make it not completely broken in PvP. Most people pretty much never fight in PvP, but everyone fights in PvE all the time, so focusing on PvE will do a lot more to improve the playing experience for most players.
THIS IS THE WAY.
- Remove PvP
- Start working on a total combat/PvE/Animal AI revamp
- Make PvE challenging, fun, uncheesable and built on the current, new concept of gated industry levels and difficulty tiers
- When combat/PvE/Animal AI is polished, start working on PvP
- When PvP is properly tested and polished, Re-Add PvP
DonVelD wrote:this thread in a nutshell:
-"guys!! i know how to fix pvp just change it to league of legends, simple as. it will fix every problem!"
-aleck doing what he does the best
-"the pvp doesnt need a """fix""", make it more accessible instead"
-"omg i would totally pvp but like pvp is sooo bad oh my god but trust me bro i would pvp so hard if pvp was actually good i swear"
can we stop it at that? no need to repeat yourself lmao
roskuwacz wrote:Can we change wrecking balls to still be used to bash claim idols? please ?
This change made a bit complex for me to clear out inactive claims
kirillius98 wrote:loftar wrote:messiahxD wrote:Is Haven even considered a "sandbox" game if you police the way people siege into other bases? I mean this is just a stupid way to nerf sieging AFTER you already made it harder to raid villages
The thing is that the wrecking ball bypasses all the relevant parts of the siege system in order to be a civic mechanic, so it's a bit weird to effectively leave it more powerful than a battering ram. On the flipside, the wrecking ball having the mechanic opens for the possibility to entirely remove its drying time which would make it even nicer for civic use. We didn't want to do that right now, in case there happen to be some sort of bug or oversight with the mechanic, but it was something we considered, and may yet consider for the future.
About "civic use" - sounds really good and I wish it could implemented ASAP anda also looking forward for new simple siege engines.
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