lets face it , the solution to the pvp "problem" isnt too much pvp, its not enough of it, an part of the playerbase comes through the game, and still panic when they are attacked by an bat 3 weeks in, some people take worlds to get an rudimentary knowledge in fighting even pve. combat is obscure, and hard to understand. the base client ui, dosnt help, and there is litterally no opportunity too learn, aside from lateworld other players teaching you. you dont learn running against animals, cause they all are faster than you, and its way more easy too cheese them on something, and most people when attacked, just panic, run against an cliff, and instead of spamming devenses they try too reason in chat with somebody that made up there mind on killing them minutes ago.
making an actually"safe" base is way harder than it should be, given the multiple layered defence options given. add too that , exploits,bugs,and the way too bypass multiple of those systems, resulting in an state, where people looking for an fight complain about the fact that they cant reasonably raid somebody, while simultaneusly allowing people to be raided without siege or safety, just because they set up an door the wrong way, or on the wrong spot.
as i see it, if average people could try to defend themself, at least from instant death. if siege mechanics where sensible for both sides, and 14 angry midgame sprucecaps could actually pose an threat against 1steelboi. that was taught running at the behining of the world. pvp interested players would get more actual fights, instead of clobbing helpless sealcubs, or people just standing behind walls all scared. and people wouldt feel as if seeing an autist on the map meant instant, nonavoidable death.with months of progression going down the drain